package antsim.entity;

import antsim.init.Models;
import antsim.model.Model;
import antsim.start.Start;
import bdf.types.BdfObject;
import gl_engine.vec.Vec2d;

public class EntityFood extends Entity implements EntityEdible
{
	private int age;
	
	public EntityFood(Vec2d pos) {
		this.pos = pos;
		this.age = 6000; // Stay for a minute
	}
	
	public EntityFood(BdfObject bdf) {
		loadBDF(bdf);
	}

	@Override
	public Model getModel() {
		return Models.FOOD;
	}

	@Override
	public boolean isEdible(Entity entity) {
		return true;
	}

	@Override
	public Vec2d getPos() {
		return pos;
	}
	
	@Override
	public void update()
	{
		super.update();
		
		if(!Start.isServer) {
			return;
		}
		
		age -= 1;
		
		if(age <= 0) {
			kill();
		}
	}
	
	@Override
	public double getWeight() {
		return 1;
	}
	
	@Override
	public boolean onEaten()
	{
		kill();
		
		return true;
	}
	
}