39 lines
1.9 KiB
HTML
39 lines
1.9 KiB
HTML
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<h2>Project Zombie</h2>
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<p>
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This was a game I wrote in Java using the LWJGL library. It is a 3D game, and it was the first time I
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had wrote one that used the GPU for rendering. At first it used the fixed function pipeline, but I
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later rewrote the rendering code to use shaders which made it look much better while also running faster.
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The game is a top-down survival game, where the player must craft items and keep warm.
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Originally the game was about just fighting zombies, but I decided to focus more on survival.
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The game is not finished.
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</p>
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<img src="/static/image/project_zombie_title_screen.png" alt="Project Zombie title screen." />
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<p>
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The title screen gradually rotates and moves along to show off the world.
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</p>
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<img src="/static/image/project_zombie_daytime.png" alt="Project Zombie gameplay during the day. Trees, plants, and rocks are visible." />
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<p>
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Gameplay during the day phase.
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</p>
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<img src="/static/image/project_zombie_nighttime.png" alt="Project Zombie gameplay during the night. Everything is pitched black, except near the campfire." />
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<p>
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Gameplay during the night phase. This phase is especially cold.
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A campfire and a light source is essential here.
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</p>
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<img src="/static/image/project_zombie_crafting.png" alt="Project Zombie crafting menu. There is a large selection of items to choose from." />
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<p>
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As you can see here, I did not end up adding all of the textures and instead focused on functionality.
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This is why some of the textures are purple and black to indicate that they are missing.
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</p>
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<img src="/static/image/project_zombie_underground.png" alt="Project Zombie underground gameplay." />
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<p>
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The underground consists of several biomes. The one shown here are the ice caves.
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These are extremely cold, and full of zombies.
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</p>
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<h2>Links</h2>
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<ul>
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<li><a href="https://www.youtube.com/watch?v=iYD0GUbWbPo" target="_blank">Project Zombie (Unoptimized Version) (YouTube)</a></li>
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</ul>
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