<!DOCTYPE html> <html> <head> <title>Jays Portfolio</title> <link rel="stylesheet" href="/static/style.css" /> <script src="/static/htmx.min.js"></script> </head> <body> <h1>Welcome to my portfolio website :)</h1> <p> Here you can see the (more notable) projects I have created and/or worked on. </p> <h2>Fast Nuclear Sim</h2> <p> The project was named this way after I built a command-line based nuclear reaction simulator in C++ which simulated random events leading to decay chains and the radioactive isotopes themselves (as whole integer amounts) in each simulated sample. Whilst I ended up with semi-realistic results, with each sample containing radioactive isotopes known to be fission products, my simulation was also far too slow and inprecise for it to actually be used in a nuclear power plant simulation. </p> <p> Fast Nuclear Sim was created to be a faster, floating point based nuclear reaction simulator. It doesn't try to approximate the isotopes themselves, but it instead approximates some of the more key ones, such as both the uranium-235 and uranium-238 components of the fuel, the waste products of nuclear fission, and the reduction in reactor power from xenon-135. </p> <img src="/static/image/Fast-Nuclear-Sim.png" alt="An in-game screenshot of Fast Nuclear Sim, showing the reactor core, displays for pumps, valves, the turbine, a synchroscope, as well as the plants controls." /> <p> This project was created in C++ and is rendered using GLFW and OpenGL. The project is incomplete, but still being worked on. The project is, and consists fully of, open source software. </p> <h3>Links</h3> <ul> <li><a href="https://github.com/jsrobson10/fast-nuclear-sim" target="_blank">Fast Nuclear Sim (GitHub)</a></li> <li><a href="https://github.com/jsrobson10/nuclear-sim" target="_blank">Nuclear Sim (GitHub)</a></li> </ul> </body> </html>