package projectzombie.worker;

import gl_engine.vec.Vec2i;
import projectzombie.world.layer.Layer;

public class WorkerChunkTaskLoad extends WorkerChunkTask
{
	String path;
	Layer layer;
	
	public WorkerChunkTaskLoad(String path, Layer layer, Vec2i pos) {
		this.path = path;
		this.layer = layer;
		this.pos = pos;
	}
}
