Started adding a proper save menu

This commit is contained in:
jsrobson10 2020-07-22 19:39:11 +10:00
parent 2946a7ec9e
commit 16b04a62ba
22 changed files with 465 additions and 232 deletions

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@ -41,6 +41,6 @@
<classpathentry kind="lib" path="/home/josua/code/Java Libraries/lwjgl-3.2.2-lightweight/lwjgl-stb-natives-macos.jar"/> <classpathentry kind="lib" path="/home/josua/code/Java Libraries/lwjgl-3.2.2-lightweight/lwjgl-stb-natives-macos.jar"/>
<classpathentry kind="lib" path="/home/josua/code/Java Libraries/lwjgl-3.2.2-lightweight/lwjgl-stb-natives-windows.jar"/> <classpathentry kind="lib" path="/home/josua/code/Java Libraries/lwjgl-3.2.2-lightweight/lwjgl-stb-natives-windows.jar"/>
<classpathentry kind="lib" path="/home/josua/code/Java Libraries/lwjgl-3.2.2-lightweight/lwjgl-stb-sources.jar"/> <classpathentry kind="lib" path="/home/josua/code/Java Libraries/lwjgl-3.2.2-lightweight/lwjgl-stb-sources.jar"/>
<classpathentry kind="lib" path="/home/josua/code/Java Libraries/binary-data-format-v2.3.jar"/> <classpathentry kind="lib" path="/home/josua/code/Java Libraries/binary-data-format-v2.4.jar"/>
<classpathentry kind="output" path="bin"/> <classpathentry kind="output" path="bin"/>
</classpath> </classpath>

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@ -49,20 +49,6 @@ public class Main
public static boolean game_paused = false; public static boolean game_paused = false;
public static int tickrate = 10; public static int tickrate = 10;
public static void respawn()
{
// Reset the world and the player
Layers.init(rand.nextLong());
player = new EntityPlayer();
GameTimer.resetTime();
/*BdfCompressedFileManager bdf = new BdfCompressedFileManager("./layer.bdf");
Main.world = new World();
Main.world.BdfClassLoad(bdf);*/
BossBars.clear();
}
public static void main(String[] args) throws IOException public static void main(String[] args) throws IOException
{ {
MathHelpers.init(); MathHelpers.init();

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@ -23,14 +23,17 @@ import projectzombie.input.KeyCharCallback;
import projectzombie.input.MouseButtonCallback; import projectzombie.input.MouseButtonCallback;
import projectzombie.input.ScrollWheelCallback; import projectzombie.input.ScrollWheelCallback;
import projectzombie.mainloop.MainloopEventHandler; import projectzombie.mainloop.MainloopEventHandler;
import projectzombie.menu.MenuSettings;
import projectzombie.settings.Settings;
public class DisplayWindow implements IMainloopTask public class DisplayWindow implements IMainloopTask
{ {
public static boolean fullscreen = true;
private long window; private long window;
private long monitor; private long monitor;
private int width; private int width;
private int height; private int height;
private boolean fullscreen = true;
private boolean mouseVisibility_last = false; private boolean mouseVisibility_last = false;
public int texture_max_size; public int texture_max_size;
@ -101,7 +104,7 @@ public class DisplayWindow implements IMainloopTask
//GLFW.glfwWindowHint(GLFW.GLFW_DOUBLEBUFFER, GLFW.GLFW_FALSE); //GLFW.glfwWindowHint(GLFW.GLFW_DOUBLEBUFFER, GLFW.GLFW_FALSE);
// Create the window // Create the window
window = GraphicsHelpers.initWindow("Project Zombie", width, height, monitor); window = GraphicsHelpers.initWindow("Project Zombie", width, height, fullscreen ? monitor : 0);
// Make the context current // Make the context current
GLFW.glfwMakeContextCurrent(this.window); GLFW.glfwMakeContextCurrent(this.window);
@ -273,14 +276,37 @@ public class DisplayWindow implements IMainloopTask
fps += 1; fps += 1;
} }
public void toggleFullscreen() { public void toggleFullscreen()
if(fullscreen) { {
// Exit fullscreen if the window is in fullscreen
if(fullscreen)
{
fullscreen = false; fullscreen = false;
GLFW.glfwSetWindowMonitor(window, 0, 1, 1, width, height, GLFW.GLFW_DONT_CARE); GLFW.glfwSetWindowMonitor(window, 0, 1, 1, width, height, GLFW.GLFW_DONT_CARE);
} else { }
// Enter fullscreen if the window is windowed
else
{
// Get the monitor size
IntBuffer w = BufferUtils.createIntBuffer(1);
IntBuffer h = BufferUtils.createIntBuffer(1);
GLFW.glfwGetMonitorPhysicalSize(monitor, w, h);
width = w.get()*4;
height = h.get()*4;
// Enter fullscreen mode
fullscreen = true; fullscreen = true;
GLFW.glfwSetWindowMonitor(window, monitor, 0, 0, width, height, GLFW.GLFW_DONT_CARE); GLFW.glfwSetWindowMonitor(window, monitor, 0, 0, width, height, GLFW.GLFW_DONT_CARE);
} }
// Update the settings file
Settings.update();
if(Main.menu instanceof MenuSettings) {
((MenuSettings) Main.menu).buttonFullscreen.setText(
"Fullscreen: " + (fullscreen ? "On" : "Off"));
}
} }
public void setMouseVisibility(boolean status) { public void setMouseVisibility(boolean status) {

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@ -3,13 +3,16 @@ package projectzombie.init;
import java.util.Random; import java.util.Random;
import projectzombie.Main; import projectzombie.Main;
import projectzombie.display.bossbar.BossBars;
import projectzombie.entity.player.EntityPlayer;
import projectzombie.time.GameTimer;
import projectzombie.world.World; import projectzombie.world.World;
import projectzombie.world.layer.Layer; import projectzombie.world.layer.Layer;
import projectzombie.world.layer.layergen.LayerGenBossArena; import projectzombie.world.layer.layergen.LayerGenBossArena;
public class Layers public class Layers
{ {
public static void init(long seed) public static void createWorld(String path, long seed)
{ {
// Create all the layers // Create all the layers
EARTH = new Layer(new Random(seed), LayerGenerators.EARTH); EARTH = new Layer(new Random(seed), LayerGenerators.EARTH);
@ -17,11 +20,16 @@ public class Layers
LAVA_CAVES = new Layer(new Random(seed), LayerGenerators.LAVA_CAVES); LAVA_CAVES = new Layer(new Random(seed), LayerGenerators.LAVA_CAVES);
// Create the world and set the earth as the default layer // Create the world and set the earth as the default layer
Main.world = new World(); Main.world = new World(path);
Main.world.addLayer(EARTH); Main.world.addLayer(EARTH);
Main.world.addLayer(CAVES); Main.world.addLayer(CAVES);
Main.world.addLayer(LAVA_CAVES); Main.world.addLayer(LAVA_CAVES);
Main.world.setLayer(0); Main.world.setLayer(0);
// Initialize some other objects
Main.player = new EntityPlayer();
GameTimer.resetTime();
BossBars.clear();
} }
public static Layer EARTH; public static Layer EARTH;

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@ -96,6 +96,11 @@ public class Models
public static final ModelGui UI_BUTTON = new ModelGui(Resources.ATLAS.get("/gui/button_normal.png"), new Vec2d(12, 1.5)); public static final ModelGui UI_BUTTON = new ModelGui(Resources.ATLAS.get("/gui/button_normal.png"), new Vec2d(12, 1.5));
public static final ModelGui UI_BUTTON_HOVER = new ModelGui(Resources.ATLAS.get("/gui/button_hover.png"), new Vec2d(12, 1.5)); public static final ModelGui UI_BUTTON_HOVER = new ModelGui(Resources.ATLAS.get("/gui/button_hover.png"), new Vec2d(12, 1.5));
public static final ModelGui UI_BUTTON_DELETE = new ModelGui(Resources.ATLAS.get("/gui/button_delete.png"), new Vec2d(1.2, 1.2));
public static final ModelGui UI_BUTTON_DELETE_HOVER = new ModelGui(Resources.ATLAS.get("/gui/button_delete_hover.png"), new Vec2d(1.2, 1.2));
public static final ModelGui UI_BUTTON_PLAY = new ModelGui(Resources.ATLAS.get("/gui/button_play.png"), new Vec2d(1.2, 1.2));
public static final ModelGui UI_BUTTON_PLAY_HOVER = new ModelGui(Resources.ATLAS.get("/gui/button_play_hover.png"), new Vec2d(1.2, 1.2));
public static final ModelGui UI_LABEL = new ModelGui(Resources.ATLAS.get("/gui/label.png"), new Vec2d(24, 3));
public static final ModelGui UI_HEALTH_FG = new ModelGui(Resources.ATLAS.get("/gui/health_full.png"), new Vec2d(6, 0.375)); public static final ModelGui UI_HEALTH_FG = new ModelGui(Resources.ATLAS.get("/gui/health_full.png"), new Vec2d(6, 0.375));
public static final ModelGui UI_HEALTH_BG = new ModelGui(Resources.ATLAS.get("/gui/health_empty.png"), new Vec2d(6, 0.375)); public static final ModelGui UI_HEALTH_BG = new ModelGui(Resources.ATLAS.get("/gui/health_empty.png"), new Vec2d(6, 0.375));

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@ -1,7 +1,10 @@
package projectzombie.menu; package projectzombie.menu;
import java.util.Random;
import gl_engine.vec.Vec3d; import gl_engine.vec.Vec3d;
import projectzombie.Main; import projectzombie.Main;
import projectzombie.init.Layers;
import projectzombie.input.types.InputGUI; import projectzombie.input.types.InputGUI;
import projectzombie.menu.gui.GUIButtonGroup; import projectzombie.menu.gui.GUIButtonGroup;
import projectzombie.menu.gui.GUI; import projectzombie.menu.gui.GUI;
@ -10,6 +13,8 @@ import projectzombie.menu.gui.components.LabelMain;
public class MenuMain extends Menu public class MenuMain extends Menu
{ {
private static final Random rand = new Random();
private GUI gui; private GUI gui;
public MenuMain() { public MenuMain() {
@ -26,8 +31,7 @@ public class MenuMain extends Menu
GUIButtonGroup group = new GUIButtonGroup(); GUIButtonGroup group = new GUIButtonGroup();
group.add(new ButtonBasic("Play", button -> { group.add(new ButtonBasic("Play", button -> {
Main.respawn(); Main.menu = new MenuSaves(Main.menu);
Main.menu = new MenuGame();
})); }));
group.add(new ButtonBasic("Settings", button -> { group.add(new ButtonBasic("Settings", button -> {
@ -41,7 +45,7 @@ public class MenuMain extends Menu
gui.add(group); gui.add(group);
gui.setSelected(group.get(0)); gui.setSelected(group.get(0));
Main.respawn(); Layers.createWorld(null, rand.nextLong());
Main.player.dead = true; Main.player.dead = true;
} }

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@ -0,0 +1,79 @@
package projectzombie.menu;
import java.util.Random;
import gl_engine.vec.Vec2d;
import projectzombie.Main;
import projectzombie.init.Layers;
import projectzombie.init.Models;
import projectzombie.input.types.InputGUI;
import projectzombie.menu.gui.GUI;
import projectzombie.menu.gui.GUIAlignment;
import projectzombie.menu.gui.GUIButton;
import projectzombie.menu.gui.GUILabel;
import projectzombie.menu.gui.GuiButtonModel;
import projectzombie.menu.gui.components.ButtonBasic;
import projectzombie.menu.gui.components.ButtonCallback;
import projectzombie.menu.gui.components.ButtonSetting;
public class MenuSaves extends Menu
{
private static final Random rand = new Random();
private Menu parent;
private GUI gui;
public MenuSaves(Menu parent)
{
this.parent = parent;
doGameloop = parent.doGameloop;
doGameRender = parent.doGameRender;
showIngameGUI = parent.showIngameGUI;
gui = new GUI();
input = new InputGUI(gui);
keepMouse = false;
ButtonBasic buttonBack = new ButtonBasic("Back", button -> {
Main.menu = parent;
});
ButtonBasic buttonCreate = new ButtonBasic("Create", button -> {
Layers.createWorld(null, rand.nextLong());
Main.menu = new MenuGame();
});
GuiButtonModel buttonPlay = new GuiButtonModel(Models.UI_BUTTON_DELETE, Models.UI_BUTTON_DELETE_HOVER);
gui.add(buttonPlay);
buttonBack.setAlign(GUIAlignment.RIGHT);
buttonCreate.setAlign(GUIAlignment.LEFT);
buttonBack.setPos(new Vec2d(-0.5, -8));
buttonCreate.setPos(new Vec2d(0.5, -8));
GUILabel labelSaves = new GUILabel();
labelSaves.setText("Saves");
labelSaves.setSize(new Vec2d(1, 1));
labelSaves.setPos(new Vec2d(0, 6.8));
gui.add(labelSaves);
gui.add(buttonBack);
gui.add(buttonCreate);
}
@Override
public void render() {
gui.render();
}
@Override
public void update()
{
parent.update();
super.update();
}
}

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@ -4,6 +4,7 @@ import gl_engine.vec.Vec2d;
import projectzombie.Main; import projectzombie.Main;
import projectzombie.display.DisplayRender; import projectzombie.display.DisplayRender;
import projectzombie.display.DisplayRenderUI; import projectzombie.display.DisplayRenderUI;
import projectzombie.display.DisplayWindow;
import projectzombie.entity.EntityParticle; import projectzombie.entity.EntityParticle;
import projectzombie.input.types.InputGUI; import projectzombie.input.types.InputGUI;
import projectzombie.menu.gui.GUIButton; import projectzombie.menu.gui.GUIButton;
@ -21,6 +22,8 @@ import projectzombie.world.chunk.Chunk;
public class MenuSettings extends Menu public class MenuSettings extends Menu
{ {
public ButtonSetting buttonFullscreen;
private GUI gui; private GUI gui;
private Menu menuOld; private Menu menuOld;
@ -54,6 +57,12 @@ public class MenuSettings extends Menu
Settings.update(); Settings.update();
})); }));
group.add(buttonFullscreen = new ButtonSetting("Fullscreen: " + (DisplayWindow.fullscreen ? "On" : "Off"),
button -> {
Main.window.toggleFullscreen();
button.setText("Fullscreen: " + (DisplayWindow.fullscreen ? "On" : "Off"));
}));
group.add(new ButtonSetting("Debug mode: " + (DisplayRenderUI.debug ? "On" : "Off"), group.add(new ButtonSetting("Debug mode: " + (DisplayRenderUI.debug ? "On" : "Off"),
button -> button ->
{ {

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@ -0,0 +1,66 @@
package projectzombie.menu.gui;
import gl_engine.matrix.Matrix4;
import gl_engine.vec.Vec2d;
import projectzombie.model.Model;
import projectzombie.model.ModelGui;
public class GuiButtonModel implements GUIComponent
{
private ModelGui modelHover;
private ModelGui model;
private Vec2d pos = new Vec2d(0, 0);
public GuiButtonModel(ModelGui model, ModelGui modelHover) {
this.modelHover = modelHover;
this.model = model;
}
public void setPos(Vec2d pos) {
this.pos = pos;
}
@Override
public void render(Vec2d mousePos)
{
Model model = checkMouseHover(mousePos) ? this.modelHover : this.model;
model.setModel(Matrix4.translate(pos.x, pos.y, 0));
model.render();
}
@Override
public void update(Vec2d mousePos) {
}
@Override
public boolean checkMouseHover(Vec2d mousePos) {
return (mousePos.x > pos.x && mousePos.x < pos.x + model.getWidth() &&
mousePos.y > pos.y && mousePos.y < pos.y + model.getHeight());
}
@Override
public void onRightClick(Vec2d mousePos) {
// TODO Auto-generated method stub
}
@Override
public void onMouseClick(Vec2d mousePos) {
// TODO Auto-generated method stub
}
@Override
public void onActivate() {
// TODO Auto-generated method stub
}
@Override
public void onBack() {
}
}

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@ -6,8 +6,10 @@ import bdf.file.BdfFileManager;
import bdf.types.BdfNamedList; import bdf.types.BdfNamedList;
import bdf.types.BdfObject; import bdf.types.BdfObject;
import bdf.types.BdfTypes; import bdf.types.BdfTypes;
import projectzombie.Main;
import projectzombie.display.DisplayRender; import projectzombie.display.DisplayRender;
import projectzombie.display.DisplayRenderUI; import projectzombie.display.DisplayRenderUI;
import projectzombie.display.DisplayWindow;
import projectzombie.entity.EntityParticle; import projectzombie.entity.EntityParticle;
import projectzombie.world.chunk.Chunk; import projectzombie.world.chunk.Chunk;
@ -38,6 +40,10 @@ public class Settings implements IBdfClassManager
DisplayRenderUI.debug = false; DisplayRenderUI.debug = false;
} }
if(nl.get("fullscreen").getType() == BdfTypes.BOOLEAN) {
DisplayWindow.fullscreen = nl.get("fullscreen").getBoolean();
}
if(nl.get("shadow_size").getType() == BdfTypes.INTEGER) if(nl.get("shadow_size").getType() == BdfTypes.INTEGER)
{ {
SettingQuality quality = DisplayRender.getShadowQuality(); SettingQuality quality = DisplayRender.getShadowQuality();
@ -104,10 +110,11 @@ public class Settings implements IBdfClassManager
nl.set("show_fps", BdfObject.withBoolean(DisplayRenderUI.showFPS)); nl.set("show_fps", BdfObject.withBoolean(DisplayRenderUI.showFPS));
nl.set("debug", BdfObject.withBoolean(DisplayRenderUI.debug)); nl.set("debug", BdfObject.withBoolean(DisplayRenderUI.debug));
nl.set("shadow_size", BdfObject.withInteger(shadow_size)); nl.set("shadow_size", BdfObject.withInteger(shadow_size));
nl.set("fullscreen", BdfObject.withBoolean(Main.window.fullscreen));
} }
public static void init() { public static void init() {
FILE_MANAGER = new BdfFileManager(Environment.gdir + "/settings.bdf"); FILE_MANAGER = new BdfFileManager(Environment.gdir + "/settings.bdf", true);
SETTINGS.load(FILE_MANAGER); SETTINGS.load(FILE_MANAGER);
} }

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@ -29,11 +29,20 @@ public class World implements IBdfClassManager
private Layer loaded; private Layer loaded;
private ArrayList<Layer> layers = new ArrayList<Layer>(); private ArrayList<Layer> layers = new ArrayList<Layer>();
private String path;
private int pool_vao, pool_vbo, pool_ibo; private int pool_vao, pool_vbo, pool_ibo;
private boolean pool_dirty = true; private boolean pool_dirty = true;
private int pool_particle_count = 0; private int pool_particle_count = 0;
private int pool_size = 1; private int pool_size = 1;
public World(String path) {
this.path = path;
}
public String getSavePath() {
return path;
}
public boolean isPoolDirty() { public boolean isPoolDirty() {
return pool_dirty; return pool_dirty;
} }
@ -151,11 +160,15 @@ public class World implements IBdfClassManager
DisplayLighting.clearLighting(); DisplayLighting.clearLighting();
DisplayLighting.setDirty(); DisplayLighting.setDirty();
if(this.loaded != null) {
this.loaded.free();
}
this.loaded = layers.get(id); this.loaded = layers.get(id);
} }
public void removeLayer(int id) { public void removeLayer(int id) {
layers.remove(id); layers.remove(id).free();
} }
public int addLayer(Layer layer) { public int addLayer(Layer layer) {
@ -227,4 +240,11 @@ public class World implements IBdfClassManager
// Save the game timer // Save the game timer
nl.set("time", BdfObject.withLong(GameTimer.getTime())); nl.set("time", BdfObject.withLong(GameTimer.getTime()));
} }
public void free()
{
for(Layer layer : layers) {
layer.free();
}
}
} }

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@ -341,7 +341,7 @@ public class Chunk implements IBdfClassManager
public int render(Camera camera, FloatBuffer particle_pool, int upto) public int render(Camera camera, FloatBuffer particle_pool, int upto)
{ {
if(this.render_dirty) if(model == null || this.render_dirty)
{ {
this.render_dirty = false; this.render_dirty = false;
int verticies_size = 0; int verticies_size = 0;
@ -689,11 +689,15 @@ public class Chunk implements IBdfClassManager
} }
// Tick the tile // Tick the tile
ts.tile.tickRandomly( ts.tile.tickRandomly(layer, this, ts, pos);
layer, }
this,
ts, public void free()
pos); {
if(this.model != null) {
this.model.free();
this.model = null;
}
} }
} }

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@ -157,4 +157,8 @@ public class ChunkEmpty extends Chunk
public boolean isDirty() { public boolean isDirty() {
return false; return false;
} }
@Override
public void free() {
}
} }

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@ -48,6 +48,7 @@ public class ChunkEventHandler implements IMainloopTask
) { ) {
// Unload the chunk // Unload the chunk
layer.unloadChunk(ce.pos); layer.unloadChunk(ce.pos);
ce.o.free();
} }
} }

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@ -336,4 +336,11 @@ public class Layer implements IBdfClassManager
bdf_chunks.add(BdfObject.withNamedList(chunk_nl)); bdf_chunks.add(BdfObject.withNamedList(chunk_nl));
} }
} }
public void free()
{
for(Map2DElement<Chunk> chunk : chunks) {
chunk.o.free();
}
}
} }

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@ -1,208 +1,215 @@
./text/char_question.png ./tile/hemp6.png
./text/char_l_a.png ./tile/hemp7.png
./text/char_u_j.png ./tile/hemp1.png
./text/char_l_u.png ./tile/rock.png
./text/char_u_s.png ./tile/rock_ice.png
./text/char_l_s.png ./tile/sapling3.png
./text/char_plus.png ./tile/ladder.png
./text/char_l_e.png ./tile/tree_leaves_snow.png
./text/char_7.png ./tile/ice_wall.png
./text/char_minus.png ./tile/water.png
./text/char_u_r.png ./tile/sandstone_wall.png
./text/char_u_l.png ./tile/ladder_up.png
./text/char_obracket.png ./tile/cactus4.png
./text/char_u_m.png ./tile/tall_grass.png
./text/char_l_t.png ./tile/cactus2.png
./text/char_percent.png ./tile/grass_infested.png
./text/char_l_y.png ./tile/tree_branch_leaves.png
./text/char_0.png ./tile/dirt.png
./text/char_4.png ./tile/wall.png
./text/char_l_r.png ./tile/tree_base.png
./text/char_l_m.png ./tile/cactus1.png
./text/char_cbracket.png ./tile/sapling4.png
./text/char_u_g.png ./tile/hemp3.png
./text/char_u_q.png ./tile/cactus_top.png
./text/char_u_i.png ./tile/tunnel_down.png
./text/char_l_w.png ./tile/stone.png
./text/char_l_v.png ./tile/snow.png
./text/char_fslash.png ./tile/boss_portal.png
./text/char_u_p.png ./tile/hemp4.png
./text/char_gthan.png ./tile/sand.png
./text/char_8.png ./tile/lantern.png
./text/char_unknown.png ./tile/ice.png
./text/char_u_n.png ./tile/sapling1.png
./text/char_l_i.png ./tile/chest.png
./text/char_u_y.png ./tile/hemp2.png
./text/char_l_p.png ./tile/hemp8.png
./text/char_lthan.png ./tile/cactus3.png
./text/char_l_g.png ./tile/lava.png
./text/char_bslash.png ./tile/tree_leaves.png
./text/char_1.png ./tile/hemp5.png
./text/char_u_z.png ./tile/lava_flow.png
./text/char_l_f.png ./tile/grass.png
./text/char_u_w.png ./tile/tree_branch.png
./text/char_9.png ./tile/sandstone.png
./text/char_l_x.png ./tile/tree_branch_leaves_snow.png
./text/char_l_o.png ./tile/rock_sandstone.png
./text/char_equals.png ./tile/sapling2.png
./text/char_l_d.png
./text/char_dollar.png
./text/char_hashtag.png
./text/char_l_q.png
./text/char_u_o.png
./text/char_6.png
./text/char_u_d.png
./text/char_u_e.png
./text/char_exclamation.png
./text/char_vertical.png
./text/char_u_k.png
./text/char_u_c.png
./text/char_l_n.png
./text/char_u_b.png
./text/char_u_f.png
./text/char_l_h.png
./text/char_l_k.png
./text/char_u_t.png
./text/char_3.png
./text/char_u_v.png
./text/char_u_h.png
./text/char_u_a.png
./text/char_l_b.png
./text/char_underscore.png
./text/char_u_x.png
./text/char_comma.png
./text/char_l_l.png
./text/char_5.png
./text/char_colon.png
./text/char_l_z.png
./text/char_space.png
./text/char_2.png
./text/char_l_j.png
./text/char_fullstop.png
./text/char_l_c.png
./text/char_u_u.png
./list.txt ./list.txt
./player/player_white_front_moving.png ./item/log.png
./player/player_white_back_moving.png ./item/rock.png
./player/player_black_back_moving.png ./item/acorn.png
./player/player_black_back_still.png ./item/ammo_box.png
./item/plant_fibre.png
./item/hemp_seed.png
./item/shield_upgrade.png
./item/grappling_hook.png
./item/log_snow.png
./item/health_potion.png
./item/snow_pile.png
./item/gun_upgrade.png
./item/sandstone.png
./item/flint.png
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