Made portals unbreakable, made the boss immune to knockback, fixed
support/crashing issues with other controllers.
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parent
4a53342a73
commit
1fe8670169
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@ -14,6 +14,10 @@ public class BossBars
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bossbars.add(bossbar);
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}
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public static void clear() {
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bossbars.clear();
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}
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public static void render()
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{
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TextureReference health_fg = Textures.UI_HEALTH_FG;
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@ -228,6 +228,5 @@ public class EntityBoss extends EntityVertical implements IBossBar
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@Override
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public void push(double amount, double angle) {
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super.push(amount, angle / 10.0);
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}
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}
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@ -62,6 +62,7 @@ public class EntityPlayer extends EntityVertical implements EntityAlive, EntityI
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crossUnWalkable = false;
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emitsLight = true;
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// Create the inventory
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inventory = new Inventory(6);
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}
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@ -100,7 +101,7 @@ public class EntityPlayer extends EntityVertical implements EntityAlive, EntityI
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@Override
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public boolean MainLoopDelay(long millis) {
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return millis > 5000;
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return millis > 2500;
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}
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});
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}
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@ -137,16 +137,16 @@ public class JoystickCallback implements GLFWJoystickCallbackI, IMainloopTask
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button_home = buttons.get(8) == 1 || button_home;
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left_stick_button = buttons.get(9) == 1 || left_stick_button;
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right_stick_button = buttons.get(10) == 1 || right_stick_button;
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dpad_left = buttons.get(11) == 1 || buttons.get(18) == 1 || dpad_left;
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dpad_right = buttons.get(12) == 1 || buttons.get(16) == 1 || dpad_right;
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dpad_up = buttons.get(13) == 1 || buttons.get(15) == 1 || dpad_up;
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dpad_down = buttons.get(14) == 1 || buttons.get(17) == 1 || dpad_down;
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dpad_left = buttons.get(11) == 1 || dpad_left;
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dpad_right = buttons.get(12) == 1 || dpad_right;
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dpad_up = buttons.get(13) == 1 || dpad_up;
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dpad_down = buttons.get(14) == 1 || dpad_down;
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}
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}
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catch(NullPointerException e) {
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catch(Exception e) {
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connections.remove((Object) jid2);
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System.err.println("Removed controller "+jid2+" due to NullPointerException");
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System.err.println("Removed controller "+jid2+" due to "+e.toString());
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}
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Input input = Main.menu.input;
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@ -1,6 +1,20 @@
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package shootergame.input;
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import static org.lwjgl.glfw.GLFW.*;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_1;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_2;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_3;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_4;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_5;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_6;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_A;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_D;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_E;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_ESCAPE;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_F11;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_Q;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_S;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_W;
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import static org.lwjgl.glfw.GLFW.GLFW_RELEASE;
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import static shootergame.input.GameInput.fireGun;
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import static shootergame.input.GameInput.moveDown;
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import static shootergame.input.GameInput.moveLeft;
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@ -3,6 +3,7 @@ package shootergame.menu;
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import java.util.Random;
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import shootergame.Main;
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import shootergame.display.bossbar.BossBars;
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import shootergame.entity.player.EntityPlayer;
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import shootergame.init.Layers;
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import shootergame.text.Text;
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@ -31,6 +32,7 @@ class MenuRespawn
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Main.menu = new MenuGame();
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Main.game_paused = false;
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GameTimer.resetTime();
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BossBars.clear();
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}
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}
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@ -5,6 +5,7 @@ import java.util.Random;
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import mainloop.task.IMainloopTask;
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import shootergame.Main;
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import shootergame.entity.Entity;
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import shootergame.entity.particle.ParticleBreak;
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import shootergame.entity.player.EntityPlayer;
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import shootergame.init.Textures;
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import shootergame.util.math.TileState;
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@ -25,6 +26,7 @@ public class TileBossPortal extends TileVertical
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this.opaqueTile = true;
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this.tileHitbox = 0.4;
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this.tileSolid = true;
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this.unbreakable = true;
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}
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@Override
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@ -45,7 +47,8 @@ public class TileBossPortal extends TileVertical
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// Create the boss arena
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LayerGenBossArena layergen = new LayerGenBossArena();
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layergen.spawnPlayer(ep);
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layer.breakFrontTile(tpos);
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layer.setFrontTile(TileState.EMPTY, tpos);
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layer.spawnEntity(new ParticleBreak(new Vec2d(tpos.x+0.5, tpos.y+0.5), state));
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Main.world.setLayer(new Layer(rand, layergen, rand.nextInt()));
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// Do the arena falling animation
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