Added temperature

This commit is contained in:
josua 2020-06-25 12:42:29 +10:00
parent 321d07ceb6
commit 4b527a0db0
22 changed files with 338 additions and 165 deletions

View File

@ -325,7 +325,7 @@ public class DisplayLighting
for(int x2=0;x2<lighting.w;x2++) { for(int x2=0;x2<lighting.w;x2++) {
for(int y2=0;y2<lighting.h;y2++) { for(int y2=0;y2<lighting.h;y2++) {
double temp = layer.layergen.getTemperatureStatic(layer, new Vec2d(x2 + lighting.x * 16, y2 + lighting.y * 16)); double temp = layer.layergen.getTemperatureStatic(layer, new Vec2d(x2 + lighting.x * 16, y2 + lighting.y * 16));
pixels[(x2 + y2 * lighting.w) * 3 + 0] = (float)temp; pixels[(x2 + y2 * lighting.w) * 3 + 2] = (float)temp;
} }
} }

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@ -1,6 +1,7 @@
package projectzombie.init; package projectzombie.init;
import gl_engine.vec.Vec2d; import gl_engine.vec.Vec2d;
import gl_engine.vec.Vec2i;
import projectzombie.model.Model; import projectzombie.model.Model;
import projectzombie.model.ModelEmpty; import projectzombie.model.ModelEmpty;
import projectzombie.model.ModelGrass; import projectzombie.model.ModelGrass;
@ -8,6 +9,7 @@ import projectzombie.model.ModelGui;
import projectzombie.model.ModelItem; import projectzombie.model.ModelItem;
import projectzombie.model.ModelRandom; import projectzombie.model.ModelRandom;
import projectzombie.model.ModelTile; import projectzombie.model.ModelTile;
import projectzombie.model.ModelTree;
import projectzombie.model.ModelVertical; import projectzombie.model.ModelVertical;
public class Models public class Models
@ -15,11 +17,20 @@ public class Models
public static final Model EMPTY = new ModelEmpty(); public static final Model EMPTY = new ModelEmpty();
public static final Model TILE_GRASS = new ModelGrass(); public static final Model TILE_GRASS = new ModelGrass();
public static final Model TILE_TREE = new ModelTree();
public static final Model TILE_CACTUS_1 = new ModelVertical(Resources.ATLAS.get("/tile/cactus1.png"), new Vec2d(1, 4));
public static final Model TILE_CACTUS_2 = new ModelVertical(Resources.ATLAS.get("/tile/cactus2.png"), new Vec2d(1, 4));
public static final Model TILE_CACTUS_3 = new ModelVertical(Resources.ATLAS.get("/tile/cactus3.png"), new Vec2d(1, 4));
public static final Model TILE_CACTUS_4 = new ModelVertical(Resources.ATLAS.get("/tile/cactus4.png"), new Vec2d(1, 4));
public static final Model TILE_SNOW = new ModelTile(Resources.ATLAS.get("/tile/snow.png"));
public static final Model TILE_SAND = new ModelTile(Resources.ATLAS.get("/tile/sand.png")); public static final Model TILE_SAND = new ModelTile(Resources.ATLAS.get("/tile/sand.png"));
public static final Model TILE_STONE = new ModelTile(Resources.ATLAS.get("/tile/stone.png")); public static final Model TILE_STONE = new ModelTile(Resources.ATLAS.get("/tile/stone.png"));
public static final Model TILE_DIRT = new ModelTile(Resources.ATLAS.get("/tile/dirt.png")); public static final Model TILE_DIRT = new ModelTile(Resources.ATLAS.get("/tile/dirt.png"));
public static final Model TILE_TREE = new ModelVertical(Resources.ATLAS.get("/tile/tree.png"), new Vec2d(1, 4));
public static final Model TILE_ROCK = new ModelVertical(Resources.ATLAS.get("/tile/rock.png")); public static final Model TILE_ROCK = new ModelVertical(Resources.ATLAS.get("/tile/rock.png"));
public static final Model TILE_SNOW_PILE = new ModelVertical(Resources.ATLAS.get("/tile/snow_pile.png"));
public static final Model TILE_ROCK_SANDSTONE = new ModelVertical(Resources.ATLAS.get("/tile/rock_sandstone.png"));
public static final Model TILE_LADDER = new ModelVertical(Resources.ATLAS.get("/tile/ladder.png")); public static final Model TILE_LADDER = new ModelVertical(Resources.ATLAS.get("/tile/ladder.png"));
public static final Model TILE_PORTAL = new ModelTile(Resources.ATLAS.get("/tile/tunnel_down.png")); public static final Model TILE_PORTAL = new ModelTile(Resources.ATLAS.get("/tile/tunnel_down.png"));
public static final Model TILE_WALL = new ModelTile(Resources.ATLAS.get("/tile/wall.png")); public static final Model TILE_WALL = new ModelTile(Resources.ATLAS.get("/tile/wall.png"));

View File

@ -4,6 +4,7 @@ import java.util.ArrayList;
import projectzombie.tiles.Tile; import projectzombie.tiles.Tile;
import projectzombie.tiles.TileBossPortal; import projectzombie.tiles.TileBossPortal;
import projectzombie.tiles.TileCactus;
import projectzombie.tiles.TileChest; import projectzombie.tiles.TileChest;
import projectzombie.tiles.TileDirt; import projectzombie.tiles.TileDirt;
import projectzombie.tiles.TileGrass; import projectzombie.tiles.TileGrass;
@ -15,6 +16,7 @@ import projectzombie.tiles.TileLavaFlow;
import projectzombie.tiles.TilePortalDown; import projectzombie.tiles.TilePortalDown;
import projectzombie.tiles.TileRock; import projectzombie.tiles.TileRock;
import projectzombie.tiles.TileSand; import projectzombie.tiles.TileSand;
import projectzombie.tiles.TileSnow;
import projectzombie.tiles.TileStone; import projectzombie.tiles.TileStone;
import projectzombie.tiles.TileTree; import projectzombie.tiles.TileTree;
import projectzombie.tiles.TileVoid; import projectzombie.tiles.TileVoid;
@ -41,10 +43,12 @@ public class Tiles
public static void init() { public static void init() {
register(VOID); register(VOID);
register(GRASS); register(GRASS);
register(SNOW);
register(SAND); register(SAND);
register(STONE); register(STONE);
register(DIRT); register(DIRT);
register(TREE); register(TREE);
register(CACTUS);
register(ROCK); register(ROCK);
register(LAVA); register(LAVA);
register(WATER); register(WATER);
@ -60,9 +64,11 @@ public class Tiles
} }
public static final Tile GRASS = new TileGrass(); public static final Tile GRASS = new TileGrass();
public static final Tile SNOW = new TileSnow();
public static final Tile SAND = new TileSand(); public static final Tile SAND = new TileSand();
public static final Tile STONE = new TileStone(); public static final Tile STONE = new TileStone();
public static final Tile DIRT = new TileDirt(); public static final Tile DIRT = new TileDirt();
public static final Tile CACTUS = new TileCactus();
public static final Tile TREE = new TileTree(); public static final Tile TREE = new TileTree();
public static final Tile VOID = new TileVoid(); public static final Tile VOID = new TileVoid();
public static final Tile ROCK = new TileRock(); public static final Tile ROCK = new TileRock();

View File

@ -24,10 +24,10 @@ public class ModelGrass extends Model
public float[] getVerticies() public float[] getVerticies()
{ {
return new float[] { return new float[] {
0.5f, 0, 0.5f, 1, 1, 0, GRASS.sy, GRASS.ey, 0, 0, 0, 1, 1, 0x100, 0.5f, 0, 0.5f, 1, 1, 0, GRASS.sy, GRASS.ey, 0, 0, 0, 1, 1, 0b100,
0.5f, 0, -0.5f, 1, 0, 0, GRASS.sy, GRASS.ey, 0, 0, 0, 1, 1, 0x100, 0.5f, 0, -0.5f, 1, 0, 0, GRASS.sy, GRASS.ey, 0, 0, 0, 1, 1, 0b100,
-0.5f, 0, -0.5f, 0, 0, 0, GRASS.sy, GRASS.ey, 0, 0, 0, 1, 1, 0x100, -0.5f, 0, -0.5f, 0, 0, 0, GRASS.sy, GRASS.ey, 0, 0, 0, 1, 1, 0b100,
-0.5f, 0, 0.5f, 0, 1, 0, GRASS.sy, GRASS.ey, 0, 0, 0, 1, 1, 0x100, -0.5f, 0, 0.5f, 0, 1, 0, GRASS.sy, GRASS.ey, 0, 0, 0, 1, 1, 0b100,
}; };
} }

View File

@ -0,0 +1,61 @@
package projectzombie.model;
import gl_engine.texture.TextureRef3D;
import projectzombie.init.Resources;
public class ModelTree extends Model
{
private static final TextureRef3D TREE_BASE = Resources.ATLAS.get("/tile/tree_base.png");
private static final TextureRef3D TREE_LEAVES = Resources.ATLAS.get("/tile/tree_leaves.png");
@Override
public int getSize() {
return 8;
}
@Override
public int[] getIndicies() {
return new int[] {
0, 1, 2,
2, 3, 0,
4, 5, 6,
6, 7, 4,
};
}
@Override
public float[] getVerticies()
{
return new float[] {
-0.5f, 0, 0, 0, 0, 0, TREE_BASE.sy, TREE_BASE.ey, 0, 0, 0, 1, 1, 0b001,
0.5f, 0, 0, 1, 0, 0, TREE_BASE.sy, TREE_BASE.ey, 0, 0, 0, 1, 1, 0b001,
0.5f, 4, 0, 1, 1, 0, TREE_BASE.sy, TREE_BASE.ey, 0, 0, 0, 1, 1, 0b001,
-0.5f, 4, 0, 0, 1, 0, TREE_BASE.sy, TREE_BASE.ey, 0, 0, 0, 1, 1, 0b001,
-0.5f, 0, 0, 0, 0, 0, TREE_LEAVES.sy, TREE_LEAVES.ey, 0, 0, 0, 1, 1, 0b101,
0.5f, 0, 0, 1, 0, 0, TREE_LEAVES.sy, TREE_LEAVES.ey, 0, 0, 0, 1, 1, 0b101,
0.5f, 4, 0, 1, 1, 0, TREE_LEAVES.sy, TREE_LEAVES.ey, 0, 0, 0, 1, 1, 0b101,
-0.5f, 4, 0, 0, 1, 0, TREE_LEAVES.sy, TREE_LEAVES.ey, 0, 0, 0, 1, 1, 0b101,
};
}
@Override
public int getIndexSize() {
return 12;
}
@Override
public TextureRef3D[] getTextures()
{
return new TextureRef3D[] {
TREE_BASE, TREE_BASE, TREE_BASE, TREE_BASE,
TREE_LEAVES, TREE_LEAVES, TREE_LEAVES, TREE_LEAVES
};
}
@Override
public double getHeight() {
return 1;
}
}

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@ -0,0 +1,47 @@
package projectzombie.tiles;
import java.util.Random;
import projectzombie.init.Models;
import projectzombie.model.Model;
import projectzombie.util.math.TileState;
public class TileCactus extends Tile implements TileBulletBreakable
{
private static final Random rand = new Random();
public TileCactus() {
// Set some settings
this.tileSolid = true;
this.tileHitbox = 0.3;
}
@Override
public double getLightDissipation(TileState state) {
return 1/8.0;
}
@Override
public int getBulletBreakChance() {
return 20;
}
@Override
public Model getModel(byte meta) {
switch(meta)
{
case 0: return Models.TILE_CACTUS_1;
case 1: return Models.TILE_CACTUS_2;
case 2: return Models.TILE_CACTUS_3;
case 3: return Models.TILE_CACTUS_4;
default: return Models.TILE_CACTUS_1;
}
}
@Override
public TileState getDefaultState() {
return new TileState(this, (byte)(rand.nextDouble() * 4));
}
}

View File

@ -41,7 +41,13 @@ public class TileRock extends Tile implements TileBulletBreakable
@Override @Override
public Model getModel(byte meta) { public Model getModel(byte meta) {
return Models.TILE_ROCK; switch(meta)
{
case 0: return Models.TILE_ROCK;
case 1: return Models.TILE_SNOW_PILE;
case 2: return Models.TILE_ROCK_SANDSTONE;
default: return Models.TILE_ROCK;
}
} }
} }

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@ -0,0 +1,14 @@
package projectzombie.tiles;
import projectzombie.init.Models;
import projectzombie.model.Model;
public class TileSnow extends Tile
{
@Override
public Model getModel(byte meta) {
return Models.TILE_SNOW;
}
}

View File

@ -69,16 +69,32 @@ public class LayerGenEarth extends LayerGen
Vec2d pos = new Vec2d(c_pos.x * 16 + x, c_pos.y * 16 + y); Vec2d pos = new Vec2d(c_pos.x * 16 + x, c_pos.y * 16 + y);
double n = noise_terrain.eval(pos.x / 64.0, pos.y / 64.0); double n = noise_terrain.eval(pos.x / 64.0, pos.y / 64.0);
byte rock_type = 0;
if(n < -0.5) { if(n < -0.5) {
chunk.setBackTile(Tiles.SAND.getDefaultState(), pos.toInt()); chunk.setBackTile(Tiles.SNOW.getDefaultState(), pos.toInt());
rock_type = (byte)1;
} }
else if(n > 0.5) { else if(n > 0.5) {
chunk.setBackTile(Tiles.DIRT.getDefaultState(), pos.toInt()); chunk.setBackTile(Tiles.SAND.getDefaultState(), pos.toInt());
rock_type = (byte)2;
if(rand.nextDouble() > 0.98) {
chunk.setFrontTile(Tiles.CACTUS.getDefaultState(), pos.toInt());
}
} }
else { else {
chunk.setBackTile(Tiles.GRASS.getDefaultState(), pos.toInt()); chunk.setBackTile(Tiles.GRASS.getDefaultState(), pos.toInt());
if(rand.nextDouble() > 0.95) {
chunk.setFrontTile(Tiles.TREE.getDefaultState(), pos.toInt());
}
}
if(rand.nextDouble() > 0.92) {
chunk.setFrontTile(new TileState(Tiles.ROCK, rock_type), pos.toInt());
} }
} }
} }

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@ -20,8 +20,8 @@ uniform vec2 lightmap_size;
uniform vec2 tex_cut; uniform vec2 tex_cut;
uniform vec4 color; uniform vec4 color;
uniform vec3 color_grass_min; vec3 color_grass_min = vec3(0.05, 0.8, 0);
uniform vec3 color_grass_max; vec3 color_grass_max = vec3(1, 0.6, 0);
float map(float x, float in_min, float in_max, float out_min, float out_max) { float map(float x, float in_min, float in_max, float out_min, float out_max) {
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min; return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
@ -41,6 +41,10 @@ float scaleLight(float level) {
return pow(level, 1.5); return pow(level, 1.5);
} }
float smoothStep(float a) {
return a * a * (3 - 2 * a);
}
void main() void main()
{ {
vec4 light = texture(lightmap, vec2( vec4 light = texture(lightmap, vec2(
@ -51,9 +55,9 @@ void main()
vec3 light_src = vec3(1, 1, 1) * (scaleLight(light.g) - abs(pLightMapPos.y) * 0.1); vec3 light_src = vec3(1, 1, 1) * (scaleLight(light.g) - abs(pLightMapPos.y) * 0.1);
vec4 color_white = vec4(1, 1, 1, 1); vec4 color_white = vec4(1, 1, 1, 1);
vec4 color_grass = vec4(mapVec(light.b, 0, 1, color_grass_min, color_grass_max), 1); vec4 color_grass = vec4(mapVec(smoothStep(light.b), 0, 1, color_grass_min, color_grass_max), 1);
FragColor = texture(atlas, pTexture) * (mod(pFlags >> 2, 1) == 1 ? color_grass : color_white) * FragColor = texture(atlas, pTexture) * (mod(int(pFlags / 4), 2) == 1 ? color_grass : color_white) *
color * vec4(biggest(light_day, light_src), 1); color * vec4(biggest(light_day, light_src), 1);
discard(FragColor.a == 0 || (pPos.x > tex_cut.y && tex_cut.x > 0.5)); discard(FragColor.a == 0 || (pPos.x > tex_cut.y && tex_cut.x > 0.5));

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@ -1,149 +1,157 @@
./tile/rock.png ./text/char_question.png
./tile/ladder.png ./text/char_l_a.png
./tile/tree.png ./text/char_u_j.png
./tile/water.png ./text/char_l_u.png
./tile/ladder_up.png ./text/char_u_s.png
./tile/dirt.png ./text/char_l_s.png
./tile/wall.png ./text/char_plus.png
./tile/tunnel_down.png ./text/char_l_e.png
./tile/stone.png ./text/char_7.png
./tile/boss_portal.png ./text/char_minus.png
./tile/sand.png ./text/char_u_r.png
./tile/lantern.png ./text/char_u_l.png
./tile/chest.png ./text/char_obracket.png
./tile/lava.png ./text/char_u_m.png
./tile/lava_flow.png ./text/char_l_t.png
./tile/grass.png ./text/char_percent.png
./text/char_l_y.png
./text/char_0.png
./text/char_4.png
./text/char_l_r.png
./text/char_l_m.png
./text/char_cbracket.png
./text/char_u_g.png
./text/char_u_q.png
./text/char_u_i.png
./text/char_l_w.png
./text/char_l_v.png
./text/char_fslash.png
./text/char_u_p.png
./text/char_gthan.png
./text/char_8.png
./text/char_unknown.png
./text/char_u_n.png
./text/char_l_i.png
./text/char_u_y.png
./text/char_l_p.png
./text/char_lthan.png
./text/char_l_g.png
./text/char_bslash.png
./text/char_1.png
./text/char_u_z.png
./text/char_l_f.png
./text/char_u_w.png
./text/char_9.png
./text/char_l_x.png
./text/char_l_o.png
./text/char_equals.png
./text/char_l_d.png
./text/char_dollar.png
./text/char_hashtag.png
./text/char_l_q.png
./text/char_u_o.png
./text/char_6.png
./text/char_u_d.png
./text/char_u_e.png
./text/char_exclamation.png
./text/char_vertical.png
./text/char_u_k.png
./text/char_u_c.png
./text/char_l_n.png
./text/char_u_b.png
./text/char_u_f.png
./text/char_l_h.png
./text/char_l_k.png
./text/char_u_t.png
./text/char_3.png
./text/char_u_v.png
./text/char_u_h.png
./text/char_u_a.png
./text/char_l_b.png
./text/char_underscore.png
./text/char_u_x.png
./text/char_comma.png
./text/char_l_l.png
./text/char_5.png
./text/char_colon.png
./text/char_l_z.png
./text/char_space.png
./text/char_2.png
./text/char_l_j.png
./text/char_fullstop.png
./text/char_l_c.png
./text/char_u_u.png
./list.txt ./list.txt
./item/rock.png ./player/player_white_front_moving.png
./item/ammo_box.png ./player/player_white_back_moving.png
./item/shield_upgrade.png ./player/player_black_back_moving.png
./item/grappling_hook.png ./player/player_black_back_still.png
./item/health_potion.png
./item/gun_upgrade.png
./player/player_white_back_still.png ./player/player_white_back_still.png
./player/player_white_front_still.png ./player/player_white_front_still.png
./player/player_black_front_moving.png ./player/player_black_front_moving.png
./player/player_black_front_still.png ./player/player_black_front_still.png
./player/player_black_back_moving.png ./particle/smoke_trail.png
./player/player_black_back_still.png ./particle/water.png
./player/player_white_back_moving.png ./particle/smoke_0.png
./player/player_white_front_moving.png ./particle/smoke_1.png
./gui/gun.png ./particle/blood.png
./particle/lava.png
./particle/bullet.png
./particle/smoke_2.png
./particle/smoke_4.png
./particle/smoke_3.png
./particle/smoke_5.png
./gui/health_empty.png ./gui/health_empty.png
./gui/hotbar_selected.png
./gui/health_full.png
./gui/hotbar.png
./gui/button_normal.png
./gui/shield.png
./gui/button_hover.png ./gui/button_hover.png
./text/char_bslash.png ./gui/button_normal.png
./text/char_dollar.png ./gui/hotbar.png
./text/char_l_w.png ./gui/health_full.png
./text/char_u_d.png ./gui/hotbar_selected.png
./text/char_u_t.png ./gui/shield.png
./text/char_space.png ./gui/gun.png
./text/char_l_x.png ./tile/cactus4.png
./text/char_l_k.png ./tile/dirt.png
./text/char_6.png ./tile/lantern.png
./text/char_unknown.png ./tile/wall.png
./text/char_comma.png ./tile/cactus2.png
./text/char_obracket.png ./tile/rock.png
./text/char_u_w.png ./tile/water.png
./text/char_7.png ./tile/stone.png
./text/char_l_f.png ./tile/tree_leaves.png
./text/char_vertical.png ./tile/ladder_up.png
./text/char_plus.png ./tile/lava_flow.png
./text/char_u_a.png ./tile/grass.png
./text/char_9.png ./tile/chest.png
./text/char_u_k.png ./tile/lava.png
./text/char_u_n.png ./tile/snow.png
./text/char_percent.png ./tile/rock_sandstone.png
./text/char_u_m.png ./tile/cactus1.png
./text/char_exclamation.png ./tile/tunnel_down.png
./text/char_1.png ./tile/snow_pile.png
./text/char_l_q.png ./tile/boss_portal.png
./text/char_l_z.png ./tile/ladder.png
./text/char_l_h.png ./tile/sand.png
./text/char_u_c.png ./tile/tree_base.png
./text/char_l_g.png ./tile/cactus3.png
./text/char_l_s.png
./text/char_fullstop.png
./text/char_u_j.png
./text/char_l_m.png
./text/char_l_t.png
./text/char_u_v.png
./text/char_colon.png
./text/char_l_i.png
./text/char_l_y.png
./text/char_u_l.png
./text/char_u_e.png
./text/char_5.png
./text/char_2.png
./text/char_3.png
./text/char_l_p.png
./text/char_fslash.png
./text/char_l_u.png
./text/char_u_f.png
./text/char_u_u.png
./text/char_l_e.png
./text/char_l_l.png
./text/char_u_g.png
./text/char_u_q.png
./text/char_u_b.png
./text/char_l_o.png
./text/char_minus.png
./text/char_l_v.png
./text/char_lthan.png
./text/char_u_s.png
./text/char_equals.png
./text/char_8.png
./text/char_underscore.png
./text/char_u_x.png
./text/char_0.png
./text/char_l_d.png
./text/char_l_c.png
./text/char_l_j.png
./text/char_u_z.png
./text/char_u_h.png
./text/char_hashtag.png
./text/char_gthan.png
./text/char_cbracket.png
./text/char_u_i.png
./text/char_question.png
./text/char_u_o.png
./text/char_u_y.png
./text/char_l_r.png
./text/char_l_b.png
./text/char_l_a.png
./text/char_l_n.png
./text/char_u_p.png
./text/char_u_r.png
./text/char_4.png
./entity/armored_zombie_back_moving.png
./entity/zombie_front_still.png
./entity/tnt.png
./entity/flare.png ./entity/flare.png
./entity/boss1/boss_walking.png ./entity/grappling_hook.png
./entity/zombie_back_moving.png
./entity/tnt.png
./entity/armored_zombie_back_moving.png
./entity/armored_zombie_front_moving.png
./entity/dummy.png
./entity/armored_zombie_front_still.png
./entity/armored_zombie_back_still.png
./entity/zombie_front_moving.png
./entity/boss1/boss_walking_firing.png
./entity/boss1/boss_firing.png ./entity/boss1/boss_firing.png
./entity/boss1/boss_still.png ./entity/boss1/boss_still.png
./entity/boss1/boss_walking_firing.png ./entity/boss1/boss_walking.png
./entity/armored_zombie_back_still.png
./entity/armored_zombie_front_moving.png
./entity/grappling_hook.png
./entity/zombie_back_still.png ./entity/zombie_back_still.png
./entity/dummy.png ./entity/zombie_front_still.png
./entity/zombie_back_moving.png ./item/grappling_hook.png
./entity/armored_zombie_front_still.png ./item/gun_upgrade.png
./entity/zombie_front_moving.png ./item/shield_upgrade.png
./particle/smoke_1.png ./item/rock.png
./particle/water.png ./item/ammo_box.png
./particle/blood.png ./item/health_potion.png
./particle/smoke_3.png
./particle/smoke_4.png
./particle/smoke_2.png
./particle/smoke_0.png
./particle/bullet.png
./particle/lava.png
./particle/smoke_trail.png
./particle/smoke_5.png

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