Added some optimisations (removed unused imports and variables)

This commit is contained in:
josua 2019-12-05 13:43:06 +11:00
parent b8d6f2720b
commit 5f83236d3b
4 changed files with 0 additions and 6 deletions

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@ -19,7 +19,6 @@ import projectzombie.input.JoystickCallback;
import projectzombie.input.KeyCallback; import projectzombie.input.KeyCallback;
import projectzombie.mainloop.MainloopEventHandler; import projectzombie.mainloop.MainloopEventHandler;
import projectzombie.menu.Menu; import projectzombie.menu.Menu;
import projectzombie.menu.MenuGame;
import projectzombie.menu.MenuMain; import projectzombie.menu.MenuMain;
import projectzombie.tiles.LightLevelNoise; import projectzombie.tiles.LightLevelNoise;
import projectzombie.time.GameTimer; import projectzombie.time.GameTimer;

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@ -4,9 +4,6 @@ import projectzombie.input.types.InputDeath;
import projectzombie.menu.gui.GUI; import projectzombie.menu.gui.GUI;
import projectzombie.menu.gui.components.LabelRespawn; import projectzombie.menu.gui.components.LabelRespawn;
import projectzombie.menu.gui.components.OverlayBackground; import projectzombie.menu.gui.components.OverlayBackground;
import projectzombie.text.Text;
import projectzombie.util.gl.GlHelpers;
import projectzombie.util.math.vec.Vec2d;
public class MenuDeath extends Menu public class MenuDeath extends Menu
{ {

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@ -3,7 +3,6 @@ package projectzombie.menu;
import projectzombie.Main; import projectzombie.Main;
import projectzombie.display.DisplayRenderUI; import projectzombie.display.DisplayRenderUI;
import projectzombie.input.types.InputGUI; import projectzombie.input.types.InputGUI;
import projectzombie.menu.gui.Button;
import projectzombie.menu.gui.ButtonGroup; import projectzombie.menu.gui.ButtonGroup;
import projectzombie.menu.gui.GUI; import projectzombie.menu.gui.GUI;
import projectzombie.menu.gui.Label; import projectzombie.menu.gui.Label;

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@ -1,7 +1,6 @@
package projectzombie.util.math.vec; package projectzombie.util.math.vec;
import projectzombie.util.math.MathHelpers; import projectzombie.util.math.MathHelpers;
import projectzombie.util.math.range.Range3i;
import projectzombie.util.math.range.Range4i; import projectzombie.util.math.range.Range4i;
public class Vec4i { public class Vec4i {