Fixed issues with inventory hover and picking up inventory items

This commit is contained in:
josua 2020-07-28 13:15:18 +10:00
parent c60d03428d
commit af72420f9d
12 changed files with 179 additions and 68 deletions

View File

@ -16,6 +16,7 @@ import projectzombie.entity.player.EntityPlayer;
import projectzombie.init.Entities;
import projectzombie.init.Items;
import projectzombie.init.LayerGenerators;
import projectzombie.init.Recipies;
import projectzombie.init.Resources;
import projectzombie.init.Sounds;
import projectzombie.init.Tasks;
@ -68,6 +69,7 @@ public class Main
Tasks.init();
Tiles.init();
LayerGenerators.init();
Recipies.init();
// Create the display
window = new DisplayWindow();

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@ -11,6 +11,19 @@ public class Recipies
{
public static ArrayList<Recipe> recipies;
public static void init()
{
recipies = new ArrayList<Recipe>();
recipies.add(new RecipeBasic(
new ItemStack[] {
new ItemStack(Items.FLINT, 2, (short)0),
new ItemStack(Items.PLANT_FIBRE, 5, (short)0),
}, new Crafting[] {
Crafting.BASIC,
}, new ItemStack(Items.AMMO, 99, (short)0)));
}
public static Recipe[] getCraftableRecipies(Crafting tool)
{
int size = 0;
@ -32,17 +45,4 @@ public class Recipies
return craftable_recipies;
}
public static void init()
{
recipies = new ArrayList<Recipe>();
recipies.add(new RecipeBasic(
new ItemStack[] {
new ItemStack(Items.FLINT, 2, (short)0),
new ItemStack(Items.PLANT_FIBRE, 5, (short)0),
}, new Crafting[] {
Crafting.BASIC,
}, new ItemStack(Items.AMMO, 99, (short)0)));
}
}

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@ -3,6 +3,7 @@ package projectzombie.input.types;
import gl_engine.MathHelpers;
import gl_engine.vec.Vec2d;
import projectzombie.Main;
import projectzombie.inventory.Crafting;
import projectzombie.menu.MenuGamePause;
import projectzombie.menu.MenuInventory;
import projectzombie.menu.MenuInventoryBasic;
@ -77,7 +78,7 @@ public class InputGame implements Input
@Override
public void openInventory() {
Main.menu = new MenuInventoryBasic(Main.menu);
Main.menu = new MenuInventoryBasic(Main.menu, Crafting.BASIC);
}
@Override

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@ -48,7 +48,7 @@ public abstract class MenuInventory extends Menu
Inventory inventory = Main.player.getInventory();
itemHolder = new GUIItemHolder();
itemHolder = new GUIItemHolder(top_gui);
item_slots = new GUIItemSlot[42];
armor_slots = new GUIItemSlot[6];
@ -235,7 +235,7 @@ public abstract class MenuInventory extends Menu
public void update() {
super.update();
top_gui.update(new Vec2d(CursorPosCallback.mx, CursorPosCallback.my));
top_gui.update(CursorPosCallback.getCursorPos());
}
}

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@ -2,22 +2,55 @@ package projectzombie.menu;
import gl_engine.matrix.Matrix4;
import gl_engine.vec.Vec2d;
import projectzombie.init.Items;
import projectzombie.init.Models;
import projectzombie.init.Recipies;
import projectzombie.inventory.Crafting;
import projectzombie.inventory.recipe.Recipe;
import projectzombie.menu.gui.GUIContainerSlider;
import projectzombie.menu.gui.GUIItemSlot;
import projectzombie.menu.gui.GUIItemSlotGetter;
import projectzombie.util.math.ItemStack;
public class MenuInventoryBasic extends MenuInventory
{
private GUIContainerSlider slider;
public MenuInventoryBasic(Menu parent) {
public MenuInventoryBasic(Menu parent, Crafting tool) {
super(parent);
Recipe[] recipies = Recipies.getCraftableRecipies(tool);
slider = new GUIContainerSlider(new Vec2d(
Models.UI_INVENTORY.getWidth() * 1 / 256.0,
Models.UI_INVENTORY.getWidth() * 21 / 256.0,
-Models.UI_INVENTORY.getHeight() * 127 / 256.0), new Vec2d(
Models.UI_INVENTORY.getWidth() * 254 / 256.0,
Models.UI_INVENTORY.getWidth() * 234 / 256.0,
Models.UI_INVENTORY.getHeight() * 254 / 256.0), 100);
for(int i=0;i<recipies.length;i++)
{
GUIItemSlot slot = new GUIItemSlot(itemHolder, 1.5, true, new GUIItemSlotGetter()
{
@Override
public void setItemStack(ItemStack stack) {
}
@Override
public boolean isAllowed(ItemStack stack) {
return false;
}
@Override
public ItemStack getItemStack() {
return new ItemStack(Items.ACORN, 3, (short)0);
}
});
slot.setPos(new Vec2d(4, i));
slider.add(slot);
}
gui.add(slider);
}
@ -32,5 +65,4 @@ public class MenuInventoryBasic extends MenuInventory
super.render();
}
}

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@ -100,7 +100,7 @@ public class GUI implements GUIContainer
@Override
public boolean checkMouseHover(Vec2d pos) {
return false;
return true;
}
@Override
@ -238,4 +238,28 @@ public class GUI implements GUIContainer
}
}
@Override
public GUIItemSlot getHoveringItemSlot(Vec2d mousePos)
{
for(GUIComponent c : components)
{
if(c.checkMouseHover(mousePos))
{
if(c instanceof GUIItemSlot) {
return (GUIItemSlot)c;
}
if(c instanceof GUIContainer)
{
GUIItemSlot slot = ((GUIContainer)c).getHoveringItemSlot(mousePos);
if(slot != null) {
return slot;
}
}
}
}
return null;
}
}

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@ -109,5 +109,10 @@ public class GUIButtonGroup implements GUIContainer
public void clear() {
buttons.clear();
}
@Override
public GUIItemSlot getHoveringItemSlot(Vec2d mousePos) {
return null;
}
}

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@ -1,7 +1,11 @@
package projectzombie.menu.gui;
import gl_engine.vec.Vec2d;
public interface GUIContainer extends GUIComponent
{
public GUIItemSlot getHoveringItemSlot(Vec2d mousePos);
public void add(GUIComponent c);
public void clear();
}

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@ -167,5 +167,36 @@ public class GUIContainerSlider implements GUIComponent, GUIContainer
public void clear() {
components.clear();
}
@Override
public GUIItemSlot getHoveringItemSlot(Vec2d mousePos)
{
if(mousePos.y < pos.y || mousePos.y > pos.y + size.y) {
return null;
}
mousePos = mousePos.add(new Vec2d(0, -scroll));
for(GUIComponent c : components)
{
if(c.checkMouseHover(mousePos))
{
if(c instanceof GUIItemSlot) {
return (GUIItemSlot)c;
}
if(c instanceof GUIContainer)
{
GUIItemSlot slot = ((GUIContainer)c).getHoveringItemSlot(mousePos);
if(slot != null) {
return slot;
}
}
}
}
return null;
}
}

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@ -14,9 +14,10 @@ public class GUIItemHolder implements GUIComponent
{
private GUIItemSlot hover = null;
private ItemStack holding = ItemStack.getEmpty();
private GUIContainer gui;
public void setHover(GUIItemSlot slot) {
this.hover = slot;
public GUIItemHolder(GUIContainer gui) {
this.gui = gui;
}
@Override
@ -38,14 +39,11 @@ public class GUIItemHolder implements GUIComponent
Text.render("" + holding.count, text_matrix);
}
}
hover = null;
}
@Override
public void update(Vec2d mousePos) {
// TODO Auto-generated method stub
hover = gui.getHoveringItemSlot(mousePos);
}
@Override
@ -89,18 +87,29 @@ public class GUIItemHolder implements GUIComponent
}
// Put 1 item into the slot if the hovered slot is empty or equal to the holding slot
else if((hover.isEmpty() && this.hover.isItemAllowed(holding)) || hover.stackEquals(holding))
else
{
hover.count += 1;
holding.count -= 1;
ItemStack stack_from = hover;
ItemStack stack_to = holding;
hover.item = holding.item;
hover.meta = holding.meta;
if(!this.hover.isItemAllowed(stack_to)) {
stack_from = holding;
stack_to = hover;
}
this.hover.setItemStack(hover);
if(
stack_from.count + 1 <= stack_from.item.max && stack_to.count - 1 <= stack_to.item.max &&
(stack_from.isEmpty() || stack_from.stackEquals(stack_to))
) {
stack_from.count += 1;
stack_to.count -= 1;
stack_from.item = stack_to.item;
stack_from.meta = stack_to.meta;
this.hover.setItemStack(hover);
}
}
this.hover = null;
}
@Override
@ -128,22 +137,27 @@ public class GUIItemHolder implements GUIComponent
// Are these the same item
if(holding.stackEquals(hover) && !holding.isEmpty() && !hover.isEmpty())
{
if(this.hover.isItemAllowed(holding))
{
// Merge the hover stack into the holding stack
if(holding.count + hover.count > holding.item.max) {
int overflow = holding.count + hover.count - holding.item.max;
hover.count = holding.item.max;
holding.count = overflow;
}
else {
hover.count += holding.count;
holding.count = 0;
}
this.hover.setItemStack(hover);
ItemStack stack_from = hover;
ItemStack stack_to = holding;
if(!this.hover.isItemAllowed(stack_to)) {
stack_from = holding;
stack_to = hover;
}
// Merge the hover stack into the holding stack
if(stack_to.count + stack_from.count > stack_to.item.max) {
int overflow = stack_to.count + stack_from.count - stack_to.item.max;
stack_from.count = stack_to.item.max;
stack_to.count = overflow;
}
else {
stack_from.count += stack_to.count;
stack_to.count = 0;
}
this.hover.setItemStack(hover);
}
else if(holding.isEmpty() || this.hover.isItemAllowed(holding))
@ -161,8 +175,6 @@ public class GUIItemHolder implements GUIComponent
this.hover.setItemStack(hover);
}
this.hover = null;
}
@Override

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@ -71,8 +71,6 @@ public class GUIItemSlot implements GUIComponent
Models.UI_ITEM_HOVER.setModel(hover_matrix);
Models.UI_ITEM_HOVER.render();
itemHolder.setHover(this);
}
if(renderItem && !stack.isEmpty())
@ -98,16 +96,6 @@ public class GUIItemSlot implements GUIComponent
return pos.x > px && pos.x < px + hitboxSize && pos.y > py && pos.y < py + hitboxSize;
}
@Override
public void onMouseClick(Vec2d pos) {
itemHolder.setHover(this);
}
@Override
public void onRightClick(Vec2d pos) {
itemHolder.setHover(this);
}
@Override
public void onActivate() {
}
@ -123,5 +111,13 @@ public class GUIItemSlot implements GUIComponent
@Override
public void onScroll(Vec2d mousePos, double amount) {
}
@Override
public void onRightClick(Vec2d mousePos) {
}
@Override
public void onMouseClick(Vec2d mousePos) {
}
}

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@ -29,10 +29,14 @@ public class ItemStack implements IBdfClassManager
return false;
}
public boolean stackEquals(ItemStack other) {
if(other.item != item) return false;
if(other.meta != meta) return false;
return true;
public boolean stackEquals(ItemStack other)
{
if(other.item != item)
return false;
if(other.meta == -1 || meta == -1)
return true;
return (other.meta == meta);
}
@Override