package shootergame.entity; import shootergame.display.Camera; import shootergame.util.gl.VerticalRender; import shootergame.util.gl.texture.TextureReference; import shootergame.util.math.vec.Vec2d; public class EntityVertical extends Entity { private TextureReference tex; private Vec2d size; public EntityVertical(TextureReference tex, Vec2d size) { this.size = size; this.tex = tex; } public void render(Vec2d pos, Camera camera, TextureReference tex, Vec2d size) { super.render(pos, camera); VerticalRender.render(new Vec2d(pos.x - 0.5, pos.y - 0.5), camera, tex, size); } @Override public void render(Vec2d pos, Camera camera) { this.render(pos, camera, tex, size); } }