package projectzombie.entity.particle; import gl_engine.vec.Vec3d; import projectzombie.init.Models; public class ParticleBlood extends ParticleBreak { public ParticleBlood(Vec3d pos, Vec3d velocity, int size) { super(pos, velocity, Models.PARTICLE_BLOOD, size, 0.25); } public ParticleBlood(Vec3d pos, Vec3d velocity) { this(pos, velocity, 20); } @Override public double getParticleSize() { return 0.05; } }