package projectzombie.init; import gl_engine.texture.TextureAtlas3D; import gl_engine.texture.TextureRef3D; import projectzombie.resources.Resource; public class Resources { public static void loadResources() { ATLAS = TextureAtlas3D.loadAll("/resources/texture/list.txt"); ATLAS.generate(); TEX_EMPTY = ATLAS.get(""); GUN_OGG_0.load(); GUN_OGG_1.load(); GUN_OGG_2.load(); GUN_OGG_3.load(); GUN_OGG_4.load(); GUN_OGG_5.load(); GUN_OGG_6.load(); GUN_OGG_7.load(); GUN_OGG_8.load(); GUN_OGG_9.load(); HIT_OGG_0.load(); HIT_OGG_1.load(); HIT_OGG_2.load(); WALK_STONE_0.load(); WALK_STONE_1.load(); WALK_STONE_2.load(); WALK_STONE_3.load(); EXPLOSION_OGG.load(); FUSE_OGG.load(); } public static TextureAtlas3D ATLAS; public static TextureRef3D TEX_EMPTY; public static final Resource GUN_OGG_0 = new Resource("/sound/gun0.ogg"); public static final Resource GUN_OGG_1 = new Resource("/sound/gun1.ogg"); public static final Resource GUN_OGG_2 = new Resource("/sound/gun2.ogg"); public static final Resource GUN_OGG_3 = new Resource("/sound/gun3.ogg"); public static final Resource GUN_OGG_4 = new Resource("/sound/gun4.ogg"); public static final Resource GUN_OGG_5 = new Resource("/sound/gun5.ogg"); public static final Resource GUN_OGG_6 = new Resource("/sound/gun6.ogg"); public static final Resource GUN_OGG_7 = new Resource("/sound/gun7.ogg"); public static final Resource GUN_OGG_8 = new Resource("/sound/gun8.ogg"); public static final Resource GUN_OGG_9 = new Resource("/sound/gun9.ogg"); public static final Resource HIT_OGG_0 = new Resource("/sound/hit0.ogg"); public static final Resource HIT_OGG_1 = new Resource("/sound/hit1.ogg"); public static final Resource HIT_OGG_2 = new Resource("/sound/hit2.ogg"); public static final Resource WALK_STONE_0 = new Resource("/sound/walk_stone_0.ogg"); public static final Resource WALK_STONE_1 = new Resource("/sound/walk_stone_1.ogg"); public static final Resource WALK_STONE_2 = new Resource("/sound/walk_stone_2.ogg"); public static final Resource WALK_STONE_3 = new Resource("/sound/walk_stone_3.ogg"); public static final Resource EXPLOSION_OGG = new Resource("/sound/explosion.ogg"); public static final Resource FUSE_OGG = new Resource("/sound/fuse.ogg"); }