package projectzombie.items; import gl_engine.vec.Vec2d; import gl_engine.vec.Vec2i; import projectzombie.entity.player.EntityPlayer; import projectzombie.init.Models; import projectzombie.init.Tiles; import projectzombie.model.Model; import projectzombie.model.ModelItem; import projectzombie.util.ItemStack; import projectzombie.world.layer.Layer; public class ItemWorkbench extends Item { @Override public ModelItem getModel(ItemStack stack) { return Models.ITEM_WORKBENCH; } @Override public Model getPlaceModel(ItemStack stack) { return Models.TILE_WORKBENCH; } @Override public String getName(ItemStack stack) { return "Workbench"; } @Override public boolean onPlayerRightClick(ItemStack stack, Layer layer, EntityPlayer player, Vec2d place_pos) { Vec2i tpos = place_pos.toInt(); if(layer.getFrontTile(tpos).tile != Tiles.VOID) { return false; } layer.setFrontTile(Tiles.WORKBENCH.getDefaultState(), tpos); stack.count -= 1; return true; } }