package shootergame.init; import shootergame.items.Item; import shootergame.items.ItemAmmo; import shootergame.items.ItemDefenceUpgrade; import shootergame.items.ItemEmpty; import shootergame.items.ItemFlare; import shootergame.items.ItemGrapplingHook; import shootergame.items.ItemGunUpgrade; import shootergame.items.ItemHealthPotion; import shootergame.items.ItemLantern; import shootergame.items.ItemTnt; public class Items { public static final Item AMMO = new ItemAmmo("ammo"); public static final Item DEFENCE_UPGRADE = new ItemDefenceUpgrade("defence_upgrade"); public static final Item GUN_UPGRADE = new ItemGunUpgrade("gun_upgrade"); public static final Item HEALTH_POTION = new ItemHealthPotion("health_potion"); public static final Item EMPTY = new ItemEmpty("empty"); public static final Item TNT = new ItemTnt("tnt"); public static final Item LANTERN = new ItemLantern("lantern"); public static final Item FLARE = new ItemFlare("flare"); public static final Item GRAPPLING_HOOK = new ItemGrapplingHook("grappling_hook"); }