package projectzombie.entity.tileentity; import bdf.types.BdfObject; import gl_engine.vec.Vec2i; import projectzombie.world.chunk.Chunk; import projectzombie.world.layer.Layer; public class TileEntityCampfire extends TileEntity { public TileEntityCampfire(BdfObject bdf) { BdfClassLoad(bdf); } public TileEntityCampfire(Vec2i pos) { super(pos); } @Override public void tick(Chunk chunk, Layer layer) { super.tick(chunk, layer); } }