package projectzombie.items.spawner; import gl_engine.vec.Vec3d; import projectzombie.entity.EntityDummy; import projectzombie.init.Models; import projectzombie.items.ItemSpawn; import projectzombie.model.ModelItem; import projectzombie.util.math.ItemStack; import projectzombie.world.chunk.Chunk; import projectzombie.world.layer.Layer; public class ItemSpawnDummy extends ItemSpawn { @Override public ModelItem getModel(ItemStack stack) { return Models.ITEM_SPAWN_DUMMY; } @Override public void spawnEntity(Layer layer, Vec3d pos, Vec3d velocity) { layer.spawnEntity(new EntityDummy(pos, velocity)); } }