package catalystsurvival.tiles; import catalystsurvival.init.Textures; import catalystsurvival.util.math.vec.Vec2d; public class TileFire extends TileVertical { public TileFire(String id) { super(id, Textures.TILE_FIRE, new Vec2d(1, 6)); // Set some settings this.opaqueTile = true; } }