package projectzombie.entity; import bdf.types.BdfObject; import gl_engine.vec.Vec3d; import projectzombie.init.Models; import projectzombie.model.Model; import projectzombie.world.layer.Layer; public class EntityFlare extends EntityTnt { public EntityFlare(BdfObject bdf) { super(bdf); } @Override protected void explode(Layer layer) { } public EntityFlare(Vec3d pos, Vec3d velocity, double angle) { super(pos, velocity, angle, 0, 0); this.explode_time = 2000; this.emitsLight = true; } @Override public double getLightLevel() { return 1; } @Override public Model getModel() { return active ? Models.ENTITY_FLARE : Models.EMPTY; } }