package projectzombie.entity; import gl_engine.texture.TextureRef3D; import gl_engine.vec.Vec3d; public class EntityParticlePart { public int animationSize = 1; public int animationSpeed = 1; public TextureRef3D tex; public double size; public Vec3d pos; public int flags; public double getFade() { return 1; } public boolean isFlat() { return false; } public EntityParticlePart(TextureRef3D tex, Vec3d pos, double size, int flags) { this.tex = tex; this.pos = pos; this.size = size; this.flags = flags; } }