package projectzombie.init; import java.util.ArrayList; import projectzombie.tiles.Tile; import projectzombie.tiles.TileBlastFurnace; import projectzombie.tiles.TileBossPortal; import projectzombie.tiles.TileCactus; import projectzombie.tiles.TileCampfire; import projectzombie.tiles.TileChest; import projectzombie.tiles.TileClayPot; import projectzombie.tiles.TileCoal; import projectzombie.tiles.TileDirt; import projectzombie.tiles.TileGrass; import projectzombie.tiles.TileGrassBurnt; import projectzombie.tiles.TileGrassInfested; import projectzombie.tiles.TileHemp; import projectzombie.tiles.TileIce; import projectzombie.tiles.TileIceWall; import projectzombie.tiles.TileLadder; import projectzombie.tiles.TileLadderUp; import projectzombie.tiles.TileLantern; import projectzombie.tiles.TileLava; import projectzombie.tiles.TileLavaFlow; import projectzombie.tiles.TileOre; import projectzombie.tiles.TilePortalDown; import projectzombie.tiles.TileRock; import projectzombie.tiles.TileSand; import projectzombie.tiles.TileSandstone; import projectzombie.tiles.TileSandstoneWall; import projectzombie.tiles.TileSapling; import projectzombie.tiles.TileSnow; import projectzombie.tiles.TileStone; import projectzombie.tiles.TileTallGrass; import projectzombie.tiles.TileTree; import projectzombie.tiles.TileVoid; import projectzombie.tiles.TileWall; import projectzombie.tiles.TileWater; import projectzombie.tiles.TileWoodFloor; import projectzombie.tiles.TileWoodWall; import projectzombie.tiles.TileWorkbench; public class Tiles { public static ArrayList tiles = new ArrayList(); private static void register(Tile tile) { int id = tiles.size(); if(id > Short.MAX_VALUE) { throw new RuntimeException("Too many tiles registered. Maximum tiles: " + Short.MAX_VALUE); } tile.id = (short)id; tiles.add(tile); } public static void init() { register(VOID); register(GRASS); register(SNOW); register(SAND); register(STONE); register(DIRT); register(TREE); register(CACTUS); register(ROCK); register(LAVA); register(WATER); register(LAVA_FLOW); register(LADDER); register(PORTAL_DOWN); register(WALL); register(LADDER_UP); register(CHEST); register(LANTERN); register(BOSS_PORTAL); register(ICE); register(ICE_WALL); register(SANDSTONE); register(SANDSTONE_WALL); register(GRASS_INFESTED); register(TALL_GRASS); register(SAPLING); register(CAMPFIRE); register(GRASS_BURNT); register(WORKBENCH); register(BLAST_FURNACE); register(CLAY_POT); register(ORE); register(COAL); register(WOOD_FLOOR); register(WOOD_WALL); } public static final Tile GRASS = new TileGrass(); public static final Tile SNOW = new TileSnow(); public static final Tile SAND = new TileSand(); public static final Tile STONE = new TileStone(); public static final Tile DIRT = new TileDirt(); public static final Tile CACTUS = new TileCactus(); public static final Tile TREE = new TileTree(); public static final Tile VOID = new TileVoid(); public static final Tile ROCK = new TileRock(); public static final Tile LAVA = new TileLava(); public static final Tile WATER = new TileWater(); public static final Tile LAVA_FLOW = new TileLavaFlow(); public static final Tile LADDER = new TileLadder(); public static final Tile PORTAL_DOWN = new TilePortalDown(); public static final Tile WALL = new TileWall(); public static final Tile LADDER_UP = new TileLadderUp(); public static final Tile CHEST = new TileChest(); public static final Tile LANTERN = new TileLantern(); public static final Tile BOSS_PORTAL = new TileBossPortal(); public static final Tile ICE = new TileIce(); public static final Tile ICE_WALL = new TileIceWall(); public static final Tile SANDSTONE = new TileSandstone(); public static final Tile SANDSTONE_WALL = new TileSandstoneWall(); public static final Tile GRASS_INFESTED = new TileGrassInfested(); public static final Tile TALL_GRASS = new TileTallGrass(); public static final Tile SAPLING = new TileSapling(); public static final Tile HEMP = new TileHemp(); public static final Tile CAMPFIRE = new TileCampfire(); public static final Tile GRASS_BURNT = new TileGrassBurnt(); public static final Tile WORKBENCH = new TileWorkbench(); public static final Tile BLAST_FURNACE = new TileBlastFurnace(); public static final Tile CLAY_POT = new TileClayPot(); public static final Tile ORE = new TileOre(); public static final Tile COAL = new TileCoal(); public static final Tile WOOD_FLOOR = new TileWoodFloor(); public static final Tile WOOD_WALL = new TileWoodWall(); }