package shootergame.init; import shootergame.tiles.Tile; import shootergame.tiles.TileDirt; import shootergame.tiles.TileFire; import shootergame.tiles.TileGrass; import shootergame.tiles.TileLava; import shootergame.tiles.TileLavaFlow; import shootergame.tiles.TileRock; import shootergame.tiles.TileSand; import shootergame.tiles.TileStone; import shootergame.tiles.TileTree; import shootergame.tiles.TileVoid; import shootergame.tiles.TileWater; import shootergame.tiles.TileWaterFlow; public class Tiles { public static final Tile GRASS = new TileGrass("grass"); public static final Tile FIRE = new TileFire("fire"); public static final Tile SAND = new TileSand("sand"); public static final Tile STONE = new TileStone("stone"); public static final Tile DIRT = new TileDirt("dirt"); public static final Tile TREE = new TileTree("tree"); public static final Tile VOID = new TileVoid("void"); public static final Tile ROCK = new TileRock("rock"); public static final Tile LAVA = new TileLava("lava"); public static final Tile WATER = new TileWater("water"); public static final Tile LAVA_FLOW = new TileLavaFlow("lava_flow"); public static final Tile WATER_FLOW = new TileWaterFlow("water_flow"); }