package shootergame.util.math.vec; import shootergame.util.math.MathHelpers; public class Vec2d { public double x; public double y; public Vec2d(double x, double y) { this.x = x; this.y = y; } public double distance(Vec2d other) { return MathHelpers.distance2d(x, y, other.x, other.y); } public static double distance(Vec2d v1, Vec2d v2) { return v1.distance(v2); } public boolean equal(Vec2d other) { return x == other.x && y == other.y; } public Vec2d add(Vec2d other) { return new Vec2d(this.x + other.x, this.y + other.y); } public Vec2d subtract(Vec2d other) { return new Vec2d(this.x - other.x, this.y - other.y); } public Vec2d multiply(Vec2d other) { return new Vec2d(this.x * other.x, this.y * other.y); } public Vec2d divide(Vec2d other) { return new Vec2d(this.x / other.x, this.y / other.y); } public Vec2d copy() { return new Vec2d(x, y); } }