package shootergame.util.math.vec; import shootergame.util.math.MathHelpers; import shootergame.util.math.range.Range2i; public class Vec2i { public int x; public int y; public Vec2i(int x, int y) { this.x = x; this.y = y; } public double distance(Vec2i other) { return MathHelpers.distance2d(x, y, other.x, other.y); } public static double distance(Vec2i v1, Vec2i v2) { return v1.distance(v2); } public int getId(Range2i range) { int id = 0; int m = 1; id += x; m = range.mx; id += y*m; return id; } public static Vec2i fromId(Range2i range, int id) { int x = MathHelpers.mod(id, range.mx); id -= x; id /= range.mx; int y = MathHelpers.mod(id, range.my); return new Vec2i(x, y); } public boolean equal(Vec2i other) { return x == other.x && y == other.y; } public Vec2i add(Vec2i other) { return new Vec2i(this.x + other.x, this.y + other.y); } public Vec2i subtract(Vec2i other) { return new Vec2i(this.x - other.x, this.y - other.y); } public Vec2i multiply(Vec2i other) { return new Vec2i(this.x * other.x, this.y * other.y); } public Vec2i divide(Vec2i other) { return new Vec2i(this.x / other.x, this.y / other.y); } public Vec2i copy() { return new Vec2i(x, y); } public int squareDistance(Vec2i other) { int dx = MathHelpers.positive(other.x - x); int dy = MathHelpers.positive(other.y - y); if(dx > dy) return dx; else return dy; } }