package shootergame.util.math.vec; import shootergame.util.math.MathHelpers; import shootergame.util.math.range.Range3i; public class Vec3i { public int x; public int y; public int z; public Vec3i(int x, int y, int z) { this.x = x; this.y = y; this.z = z; } public double distance(Vec3i other) { return MathHelpers.distance3d(x, y, z, other.x, other.y, other.z); } public static double distance(Vec3i v1, Vec3i v2) { return v1.distance(v2); } public int getId(Range3i range) { int id = 0; int m = 1; id += x; m = range.mx; id += y*m; m *= range.my; id += z*m; return id; } public static Vec3i fromId(Range3i range, int id) { int x = MathHelpers.mod(id, range.mx); id -= x; id /= range.mx; int y = MathHelpers.mod(id, range.my); id -= y; id /= range.my; int z = MathHelpers.mod(id, range.mz); return new Vec3i(x, y, z); } public boolean equal(Vec3i other) { return x == other.x && y == other.y && z == other.z; } public Vec3i add(Vec3i other) { return new Vec3i(this.x + other.x, this.y + other.y, this.z + other.z); } public Vec3i subtract(Vec3i other) { return new Vec3i(this.x - other.x, this.y - other.y, this.z - other.z); } public Vec3i multiply(Vec3i other) { return new Vec3i(this.x * other.x, this.y * other.y, this.z * other.z); } public Vec3i divide(Vec3i other) { return new Vec3i(this.x / other.x, this.y / other.y, this.z / other.z); } public Vec3i copy() { return new Vec3i(x, y, z); } public int squareDistance(Vec3i other) { int dx = MathHelpers.positive(other.x - x); int dy = MathHelpers.positive(other.y - y); int dz = MathHelpers.positive(other.z - z); if(dx > dy) return dx; if(dy > dz) return dy; else return dz; } }