package projectzombie.menu; import gl_engine.matrix.Matrix4; import gl_engine.vec.Vec2d; import projectzombie.Main; import projectzombie.init.Items; import projectzombie.init.Models; import projectzombie.init.Recipies; import projectzombie.inventory.Crafting; import projectzombie.inventory.Inventory; import projectzombie.inventory.recipe.Recipe; import projectzombie.menu.gui.GUIContainerSlider; import projectzombie.menu.gui.GUIItemSlot; import projectzombie.menu.gui.GUIItemSlotGetter; import projectzombie.menu.gui.GUIRecipeCard; import projectzombie.util.math.ItemStack; public class MenuInventoryBasic extends MenuInventory { private GUIContainerSlider slider; private Inventory inventory; public MenuInventoryBasic(Menu parent, Crafting tool) { super(parent); Recipe[] recipies = Recipies.getCraftableRecipies(tool); inventory = Main.player.getInventory(); slider = new GUIContainerSlider(new Vec2d( Models.UI_INVENTORY.getWidth() * 21 / 256.0, -Models.UI_INVENTORY.getHeight() * 127 / 256.0), new Vec2d( Models.UI_INVENTORY.getWidth() * 234 / 256.0, Models.UI_INVENTORY.getHeight() * 254 / 256.0), 100); for(int i=0;i