package projectzombie.menu; import projectzombie.Main; import projectzombie.input.types.InputGUI; import projectzombie.menu.gui.ButtonGroup; import projectzombie.menu.gui.GUI; import projectzombie.menu.gui.components.ButtonBasic; import projectzombie.menu.gui.components.ButtonGroupPause; import projectzombie.menu.gui.components.GUIBackToMenu; import projectzombie.menu.gui.components.LabelPause; import projectzombie.menu.gui.components.OverlayBackground; import projectzombie.util.math.vec.Vec2d; public class MenuGamePause extends Menu { private GUI gui; public MenuGamePause() { this.doGameloop = false; this.doGameRender = true; this.keepMouse = false; this.gui = new GUIBackToMenu(Main.menu); this.input = new InputGUI(this.gui); gui.add(new OverlayBackground()); gui.add(new LabelPause("Game Paused")); gui.add(new ButtonGroupPause()); } @Override public void render() { gui.render(); } }