package projectzombie.tiles; import projectzombie.init.Models; import projectzombie.model.Model; import projectzombie.util.math.TileState; import gl_engine.vec.Vec2d; import gl_engine.vec.Vec2i; public class TileLadder extends Tile { public TileLadder() { this.tileSolid = true; this.tileHitbox = 0.3; this.unbreakable = true; this.emitsLight = true; this.passNaturalLight = false; } @Override public double getLightLevel(TileState state, Vec2i pos) { return 0.5; } @Override public Model getModel(byte meta) { return Models.TILE_LADDER; } }