package projectzombie.items; import projectzombie.entity.player.EntityPlayer; import projectzombie.util.math.ItemStack; import gl_engine.vec.Vec2d; import projectzombie.world.chunk.Chunk; import projectzombie.world.layer.Layer; public class ItemSpawn extends Item { @Override public void onPlayerAction(ItemStack stack, Layer layer, Chunk chunk, EntityPlayer player) { super.onPlayerAction(stack, layer, chunk, player); this.spawnEntity(layer, chunk, player.pos.copy()); } public void spawnEntity(Layer layer, Chunk chunk, Vec2d pos) { } }