package projectzombie.entity; import bdf.types.BdfObject; import gl_engine.vec.Vec2d; import projectzombie.init.Models; import projectzombie.model.Model; public class EntityDummy extends Entity implements EntityAlive { public EntityDummy(BdfObject bdf) { super(bdf); } public EntityDummy(Vec2d pos) { super(pos); this.hitbox = 0.5; this.isSolid = true; } @Override public void addHealth(double amount) { } @Override public void removeHealth(double amount) { int l = 4; amount = amount / (l / 2.5 + 1); System.out.println("Dummy Damage Aount: "+amount); } @Override public double getHealth() { return 100; } @Override public void resetHealth() { } @Override public void clearHealth() { } @Override public double maxHealth() { return 100; } @Override public void setHealth(double health) { } @Override public int bloodParticles() { return 5; } @Override public Model getModel() { return Models.ENTITY_DUMMY; } }