package projectzombie.items.spawner; import gl_engine.vec.Vec2d; import projectzombie.entity.EntityDummy; import projectzombie.init.Models; import projectzombie.items.ItemSpawn; import projectzombie.model.ModelItem; import projectzombie.world.chunk.Chunk; import projectzombie.world.layer.Layer; public class ItemSpawnDummy extends ItemSpawn { @Override public ModelItem getModel(short meta) { return Models.ITEM_SPAWN_DUMMY; } @Override public void spawnEntity(Layer layer, Chunk chunk, Vec2d pos) { chunk.spawnEntity(new EntityDummy(new Vec2d(pos.x, pos.y))); } }