package shootergame.tiles; import java.util.Random; import shootergame.time.GameTimer; import shootergame.util.math.MathHelpers; import shootergame.util.math.random.OpenSimplexNoise; public class LavaLightlevel { static OpenSimplexNoise noise = new OpenSimplexNoise(new Random().nextLong()); static double getLightLevel() { return MathHelpers.map(noise.eval(GameTimer.getTime() / 1000.0, 0), -1, 1, 0.4, 0.6); } }