package shootergame.tiles; import shootergame.init.Textures; import shootergame.util.math.TileState; import shootergame.util.math.vec.Vec2d; public class TileLadder extends TileVertical { public TileLadder(String id) { super(id, Textures.TILE_LADDER, new Vec2d(1, 1)); this.opaqueTile = true; this.tileSolid = true; this.tileHitbox = 0.3; this.unbreakable = true; this.emitsLight = true; } @Override public double getLightLevel(TileState state) { return 0.5; } }