package shootergame.tiles; import shootergame.Main; import shootergame.display.Camera; import shootergame.entity.player.Player; import shootergame.util.gl.GlHelpers; import shootergame.util.gl.VerticalRender; import shootergame.util.gl.texture.TextureReference; import shootergame.util.math.vec.Vec2d; import shootergame.util.math.vec.Vec2i; public class TileVertical extends Tile { private TextureReference tex; private int h; public TileVertical(String id, TextureReference tex, int height) { super(id); // Store some variables this.tex = tex; this.h = height; } @Override public void render(Vec2d pos, Camera camera) { super.render(pos, camera); VerticalRender.render(pos, camera, tex, h); } }