package shootergame.init; import shootergame.audio.AudioObject; import shootergame.audio.AudioRandom; public class Sounds { public static void init() { GUN_0.init(); GUN_1.init(); GUN_2.init(); GUN_3.init(); GUN_4.init(); GUN_5.init(); GUN_6.init(); GUN_7.init(); GUN_8.init(); GUN_9.init(); HIT_0.init(); HIT_1.init(); HIT_2.init(); EXPLOSION.init(); } public static final AudioObject GUN_0 = new AudioObject(Resources.GUN_OGG_0); public static final AudioObject GUN_1 = new AudioObject(Resources.GUN_OGG_1); public static final AudioObject GUN_2 = new AudioObject(Resources.GUN_OGG_2); public static final AudioObject GUN_3 = new AudioObject(Resources.GUN_OGG_3); public static final AudioObject GUN_4 = new AudioObject(Resources.GUN_OGG_4); public static final AudioObject GUN_5 = new AudioObject(Resources.GUN_OGG_5); public static final AudioObject GUN_6 = new AudioObject(Resources.GUN_OGG_6); public static final AudioObject GUN_7 = new AudioObject(Resources.GUN_OGG_7); public static final AudioObject GUN_8 = new AudioObject(Resources.GUN_OGG_8); public static final AudioObject GUN_9 = new AudioObject(Resources.GUN_OGG_9); public static final AudioObject GUN = new AudioRandom( GUN_0,GUN_1,GUN_2,GUN_3,GUN_4, GUN_5,GUN_6,GUN_7,GUN_8,GUN_9); public static final AudioObject HIT_0 = new AudioObject(Resources.HIT_OGG_0); public static final AudioObject HIT_1 = new AudioObject(Resources.HIT_OGG_1); public static final AudioObject HIT_2 = new AudioObject(Resources.HIT_OGG_2); public static final AudioObject HIT = new AudioRandom( HIT_0, HIT_1, HIT_2); public static final AudioObject EXPLOSION = new AudioObject(Resources.EXPLOSION_OGG); }