package projectzombie.entity; import projectzombie.init.Textures; import projectzombie.util.math.vec.Vec2d; public class EntityDummy extends EntityVertical implements EntityAlive { public EntityDummy(Vec2d pos) { super(pos, Textures.ENTITY_DUMMY, new Vec2d(1, 1)); this.hitbox = 0.5; this.isSolid = true; } @Override public void addHealth(double amount) { } @Override public void removeHealth(double amount) { int l = 4; amount = amount / (l / 2.5 + 1); System.out.println("Dummy Damage Aount: "+amount); } @Override public double getHealth() { return 100; } @Override public void resetHealth() { } @Override public void clearHealth() { } @Override public double maxHealth() { return 100; } @Override public void setHealth(double health) { } @Override public int bloodParticles() { return 5; } }