package projectzombie.entity; import mainloop.task.IMainloopTask; import projectzombie.Main; public class EntityEventHandler implements IMainloopTask { public static final EntityEventHandler ENTITY_EVENT_HANDLER = new EntityEventHandler(); @Override public boolean MainLoopDelay(long millis) { return millis > Main.tickrate; } @Override public boolean MainLoopRepeat() { return true; } @Override public void MainLoopUpdate() { Main.menu.update(); if(!Main.menu.doGameloop) { return; } // Update the world and spawn random entities Main.world.tickEntities(); Main.world.spawnRandomEntities(); Main.player.tick(null, Main.world.getLayer()); } }