package projectzombie.entity; import projectzombie.display.Camera; import projectzombie.init.Textures; import projectzombie.util.gl.texture.TextureReference; import projectzombie.util.math.vec.Vec2d; public class EntityZombieArmored extends EntityZombie { public EntityZombieArmored(Vec2d pos) { super(pos); this.health_max *= 5; this.health = this.health_max; this.gun_level = 3; this.crossUnWalkable = true; } @Override public void render(Vec2d pos, Camera camera, TextureReference tex, Vec2d size) { super.render(pos, camera, Textures.ENTITY_ZOMBIE_ARMORED, new Vec2d(1, 1)); } @Override public int bloodParticles() { return 2; } }