package projectzombie.model; import gl_engine.texture.TextureRef3D; public class ModelEmpty extends Model { @Override public TextureRef3D[] getTextures() { return new TextureRef3D[0]; } @Override public float[] getVerticies() { return new float[0]; } @Override public void bind() {} @Override public int getSize() { return 0; } @Override public int getIndexSize() { return 0; } @Override public int[] getIndicies() { return new int[0]; } @Override public void render() {} @Override public double getHeight() { return 1; } @Override public double getWidth() { return 1; } }