ProjectZombie/src/shootergame/entity/particle/ParticleBreak.java

75 lines
1.9 KiB
Java

package shootergame.entity.particle;
import shootergame.Main;
import shootergame.display.Camera;
import shootergame.entity.EntityVertical;
import shootergame.util.gl.GlHelpers;
import shootergame.util.gl.texture.IHasTexture;
import shootergame.util.gl.texture.TextureReference;
import shootergame.util.math.TileState;
import shootergame.util.math.random.RandomHelpers;
import shootergame.util.math.vec.Vec2d;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
public class ParticleBreak extends EntityVertical
{
private double height = 0;
private double height_speed;
private int time = 1000;
private static TextureReference getTexture(TileState ts)
{
if(ts.tile instanceof IHasTexture)
{
TextureReference tex = ((IHasTexture)ts.tile).getTexture();
int px = RandomHelpers.randrange(rand, tex.start_x, tex.end_x - 2);
int py = RandomHelpers.randrange(rand, tex.start_y, tex.end_y - 2);
return tex.getTextureReference(px, px + 2, py, py + 2);
}
else {
return TextureReference.EMPTY;
}
}
public ParticleBreak(Vec2d pos, TileState ts) {
super(getTexture(ts), new Vec2d(1/4.0, 1/4.0));
this.opaqueTile = ts.tile.opaqueTile;
this.pos = pos;
this.angle = RandomHelpers.randrange(rand, 360);
height_speed = RandomHelpers.randrange(rand, 10000) / 200000.0;
}
@Override
public void tick(Chunk chunk, Layer layer) {
super.tick(chunk, layer);
// Kill the particle if the player can't see it to reduce lag
if(Main.player.pos.squareDistance(pos) > 32 || time < 0) {
this.kill();
}
time -= 1;
height += height_speed;
height_speed -= 0.001;
if(height <= 0) {
height_speed = 0;
}
else {
moveForward(0.01);
}
}
@Override
public void render(Vec2d pos, Camera camera, TextureReference tex, Vec2d size) {
GlHelpers.pushMatrix();
GlHelpers.translate(0, 0, height);
super.render(pos, camera, tex, size);
GlHelpers.popMatrix();
}
}