ProjectZombie/src/shootergame/menu/MenuRespawn.java

59 lines
1.3 KiB
Java

package shootergame.menu;
import java.util.Random;
import shootergame.Main;
import shootergame.entity.player.EntityPlayer;
import shootergame.init.Layers;
import shootergame.text.Text;
import shootergame.time.GameTimer;
import shootergame.util.gl.GlHelpers;
import shootergame.util.math.vec.Vec2d;
class MenuRespawn
{
private int reset_progress = 0;
private static final Random rand = new Random();
void update(boolean resetting)
{
if(resetting) {
this.reset_progress += 10;
} else if(this.reset_progress > 0) {
this.reset_progress -= 5;
}
if(this.reset_progress >= 1000)
{
// Reset the world and the player
Layers.init(rand.nextLong());
Main.player = new EntityPlayer();
Main.menu = new MenuGame();
Main.game_paused = false;
GameTimer.resetTime();
}
}
void render()
{
GlHelpers.pushMatrix();
GlHelpers.translate2(0, 2.5);
Text.renderCenter("Press and hold fire to respawn", new Vec2d(0.5, 0.5));
GlHelpers.popMatrix();
double p = reset_progress/1000.0*8;
GlHelpers.disableTexture2d();
GlHelpers.color4(1, 1, 0, 1);
GlHelpers.begin();
{
GlHelpers.vertex2(-4.0, -3.2);
GlHelpers.vertex2(-4+p, -3.2);
GlHelpers.vertex2(-4+p, -3.0);
GlHelpers.vertex2(-4.0, -3.0);
}
GlHelpers.end();
GlHelpers.color3(0, 0, 0);
GlHelpers.enableTexture2d();
}
}