ProjectZombie/src/shootergame/entity/EntityItem.java

41 lines
856 B
Java

package shootergame.entity;
import shootergame.inventory.Inventory;
import shootergame.items.ItemStack;
import shootergame.util.math.vec.Vec2d;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
public class EntityItem extends EntityVertical
{
private ItemStack stack;
public EntityItem(Vec2d pos, ItemStack stack) {
super(stack.item.texture, 1);
this.opaqueTile = true;
this.pos = pos;
this.stack = stack;
}
@Override
public void tick(Chunk chunk, Layer layer) {
super.tick(chunk, layer);
for(Entity e : layer.getNearbyEntities(pos, 1))
{
if(e instanceof EntityInventory)
{
// Pick the stack up if its an inventory
stack.item.onPickedUp(stack, layer, chunk, e);
// Kill this entity if the stack is empty
if(stack.isEmpty()) {
kill();
return;
}
}
}
}
}