ProjectZombie/src/shootergame/tiles/TileChest.java

34 lines
894 B
Java

package shootergame.tiles;
import shootergame.entity.Entity;
import shootergame.entity.EntityItem;
import shootergame.init.Items;
import shootergame.init.Textures;
import shootergame.items.ItemStack;
import shootergame.util.gl.texture.TextureReference;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec2i;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
public class TileChest extends TileVertical
{
public TileChest(String id) {
super(id, Textures.TILE_CHEST, 1);
this.tileSolid = true;
this.opaqueTile = true;
this.tileHitbox = 0.4;
}
@Override
public void onActivated(Chunk chunk, Layer layer, Vec2i tpos, Entity entity, short meta) {
super.onActivated(chunk, layer, tpos, entity, meta);
layer.spawnEntity(new EntityItem(new Vec2d(tpos.x, tpos.y), new ItemStack(Items.HEALTH_POTION, 1, (short)20)));
}
}