ProjectZombie/src/shootergame/entity/EntityZombie.java

40 lines
909 B
Java

package shootergame.entity;
import java.util.Random;
import shootergame.Main;
import shootergame.display.Camera;
import shootergame.init.Textures;
import shootergame.util.math.random.OpenSimplexNoise;
import shootergame.util.math.vec.Vec2d;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
public class EntityZombie extends EntityVertical
{
private Random rand;
private OpenSimplexNoise noise;
private double time;
public EntityZombie() {
super(Textures.ENTITY_ZOMBIE, 1);
rand = new Random();
noise = new OpenSimplexNoise(rand.nextLong());
time = 0;
}
@Override
public void tick(Chunk chunk, Layer layer) {
super.tick(chunk, layer);
double angle = Math.atan2(pos.x - Main.player.pos.x, pos.y - Main.player.pos.y);
this.angle = Math.toDegrees(angle) + 180;
this.angle += noise.eval(time, 0)*60;
time += 0.001;
this.moveForward(0.05);
}
}