ProjectZombie/src/shootergame/util/math/MathHelpers.java

87 lines
1.8 KiB
Java

package shootergame.util.math;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec3d;
public class MathHelpers
{
public static double squared(double x) {
return x*x;
}
public static double pow(int c, double x)
{
double res = 1;
for(int i=0;i<c;i++) {
res *= x;
}
return res;
}
public static double distance3d(double x1, double y1, double z1, double x2, double y2, double z2) {
return Math.sqrt( squared(x2 - x1) + squared(y2 - y1) + squared(z2 - z1) );
}
public static double distance2d(double x1, double y1, double x2, double y2) {
return Math.sqrt( squared(x2 - x1) + squared(y2 - y1) );
}
public static double map(double x, double in_min, double in_max, double out_min, double out_max) {
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
}
public static Vec2d moveTowards2(double amount, double angle) {
return new Vec2d(Math.sin(angle)*amount, Math.cos(angle)*amount);
}
public static Vec3d moveTowards3(double amount, Vec2d angles)
{
// Create some varibles
Vec3d points = new Vec3d(0, 0, 0);
double m;
points.z = Math.sin(angles.y) * amount;
m = Math.cos(angles.y);
points.x = Math.sin(angles.x) * m * amount;
m = Math.cos(angles.x) * m;
points.y = m * amount;
return points;
}
public static double mod(double a, double b) {
return (((a % b) + b) % b);
}
public static int mod(int a, int b) {
return (((a % b) + b) % b);
}
public static int floor(double a)
{
if((int)a == a) {
return (int) a;
}
else if(a < 0) {
return (int)(a - 1);
}
else {
return (int)a;
}
}
public static double positive(double a) {
if(a < 0) return -a;
else return a;
}
public static int positive(int a) {
if(a < 0) return -a;
else return a;
}
}