50 lines
1.2 KiB
Java
Executable File
50 lines
1.2 KiB
Java
Executable File
package projectzombie.display.lighting;
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import gl_engine.vec.Vec2i;
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import projectzombie.world.chunk.Chunk;
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public class ChunkLightingTemp
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{
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private byte lighting_daylight[] = new byte[Chunk.CHUNK_INDEX];
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private byte lighting_light[] = new byte[Chunk.CHUNK_INDEX];
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public ChunkLightingTemp() {
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for(int i=0;i<Chunk.CHUNK_INDEX;i++) {
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lighting_daylight[i] = 0;
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lighting_light[i] = 0;
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}
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}
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public void setDaylightLevel(double v, Vec2i pos) {
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setDaylightLevel(v, pos.getId(Chunk.CHUNK_SIZE));
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}
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public void setDaylightLevel(double v, int id) {
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lighting_daylight[id] = (byte)(v * Byte.MAX_VALUE);
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}
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public void setLightLevel(double v, Vec2i pos) {
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setLightLevel(v, pos.getId(Chunk.CHUNK_SIZE));
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}
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public void setLightLevel(double v, int id) {
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lighting_light[id] = (byte)(v * Byte.MAX_VALUE);
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}
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public double getDaylightLevel(Vec2i pos) {
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return getDaylightLevel(pos.getId(Chunk.CHUNK_SIZE));
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}
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public double getDaylightLevel(int id) {
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return lighting_daylight[id] / (double)Byte.MAX_VALUE;
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}
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public double getLightLevel(Vec2i pos) {
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return getLightLevel(pos.getId(Chunk.CHUNK_SIZE));
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}
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public double getLightLevel(int id) {
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return lighting_light[id] / (double)Byte.MAX_VALUE;
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}
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}
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