ProjectZombie/src/projectzombie/menu/MenuSavingWorld.java

64 lines
1.3 KiB
Java

package projectzombie.menu;
import gl_engine.matrix.Matrix4;
import gl_engine.vec.Vec3d;
import projectzombie.Main;
import projectzombie.init.Models;
import projectzombie.input.types.InputGUI;
import projectzombie.menu.gui.GUI;
import projectzombie.menu.gui.GUIAlignment;
import projectzombie.menu.gui.GUILabel;
import projectzombie.util.gl.GlHelpers;
import projectzombie.worker.WorkerTasks;
import projectzombie.world.chunk.ChunkEventHandler;
public class MenuSavingWorld extends Menu
{
private GUI gui;
public MenuSavingWorld()
{
doGameloop = true;
doGameRender = true;
keepMouse = false;
showIngameGUI = false;
GUILabel label = new GUILabel();
label.setText("Saving world...");
label.setAlign(GUIAlignment.CENTRE);
gui = new GUI();
input = new InputGUI(gui);
gui.add(label);
}
@Override
public void render()
{
double a = GlHelpers.getAspectRatio();
for(int x = 0; x < 16; x ++) {
for(int y = 0; y < 16; y ++)
{
Models.UI_STONE_BG.setModel(Matrix4.multiply(
Matrix4.scale(new Vec3d(1.25 * a, 1.25 * a, 1)),
Matrix4.translate(new Vec3d(-10 * a + 1.25 * a * x, -10 * a + 1.25 * a * y, 0))));
Models.UI_STONE_BG.render();
}
}
gui.render();
}
@Override
public void update()
{
super.update();
if(WorkerTasks.isDone()) {
Main.menu = new MenuMain();
}
}
}