35 lines
994 B
Java
35 lines
994 B
Java
package shootergame.entity;
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import shootergame.display.Camera;
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import shootergame.util.gl.GlHelpers;
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import shootergame.util.gl.VerticalRender;
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import shootergame.util.gl.texture.TextureReference;
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import shootergame.util.math.MathHelpers;
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import shootergame.util.math.vec.Vec2d;
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import shootergame.util.math.vec.Vec2i;
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public class EntityVertical extends Entity
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{
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private TextureReference tex;
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private Vec2d size;
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public EntityVertical(Vec2d pos, TextureReference tex, Vec2d size) {
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super(pos);
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this.size = size;
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this.tex = tex;
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}
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public void render(Vec2d pos, Camera camera, TextureReference tex, Vec2d size) {
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super.render(pos, camera);
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VerticalRender.render(new Vec2d(pos.x - 0.5, pos.y - 0.5), camera, tex, size);
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}
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@Override
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public void render(Vec2d pos, Camera camera) {
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double light = chunk.getLightLevel(new Vec2i(
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MathHelpers.floor(pos.x), MathHelpers.floor(pos.y)));
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GlHelpers.color3(light, light, light);
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this.render(pos, camera, tex, size);
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}
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}
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