2024-01-22 00:20:54 +11:00
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#pragma once
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#include <glm/matrix.hpp>
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#include <glm/vec3.hpp>
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2024-01-22 00:20:54 +11:00
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namespace sim::graphics::camera
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{
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2024-01-24 18:34:04 +11:00
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glm::mat4 get_matrix();
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2024-01-22 00:20:54 +11:00
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void rotate(double pitch, double yaw);
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void move(double x, double y, double z);
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2024-01-24 22:01:33 +11:00
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void update(double dt);
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2024-01-22 00:20:54 +11:00
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};
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