15 lines
171 B
V Shell
15 lines
171 B
V Shell
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#version 460 core
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layout (location = 1) in vec2 aTexPos;
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layout (location = 2) in vec4 aPos;
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out vec2 texPos;
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void main()
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{
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texPos = aTexPos;
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gl_Position = aPos;
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}
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