fast-nuclear-sim/assets/shader/blur.fsh

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2024-02-20 23:42:19 +11:00
#version 460 core
uniform int samples;
uniform sampler2D tex;
in vec2 texPos;
out vec4 FragColour;
void main()
{
vec2 texel_size = 1.f / vec2(textureSize(tex, 0));
float samples_n = pow(samples * 2 + 1, 2);
vec4 colour;
for(int x = -samples; x <= samples; x++)
for(int y = -samples; y <= samples; y++)
{
vec2 off = texel_size * vec2(x, y);
colour += texture2D(tex, texPos + off);
}
FragColour = vec4((colour / samples_n).rgb, 1);
}